BasicBeam( buildup_duration: 0.4, recover_duration: 0.25, beam_duration: 0.25, damage: 50, tick_rate: 1.0, range: 15.0, max_angle: 30.0, damage_effect: Some(Buff(( kind: Frozen, dur_secs: 3.0, strength: Value(1.5), chance: 1.0, ))), energy_regen: 0, energy_drain: 0, orientation_behavior: Normal, specifier: Frost, )