use super::SpriteKind; use crate::make_case_elim; use enum_iterator::IntoEnumIterator; use hashbrown::HashMap; use lazy_static::lazy_static; use num_derive::FromPrimitive; use num_traits::FromPrimitive; use serde::{Deserialize, Serialize}; use std::{convert::TryFrom, fmt, ops::Deref}; use vek::*; make_case_elim!( block_kind, #[derive( Copy, Clone, Debug, Hash, Eq, PartialEq, Serialize, Deserialize, IntoEnumIterator, FromPrimitive, )] #[repr(u8)] pub enum BlockKind { Air = 0x00, // Air counts as a fluid Water = 0x01, // 0x02 <= x < 0x10 are reserved for other fluids. These are 2^n aligned to allow bitwise // checking of common conditions. For example, `is_fluid` is just `block_kind & // 0x0F == 0` (this is a very common operation used in meshing that could do with // being *very* fast). Rock = 0x10, WeakRock = 0x11, // Explodable // 0x12 <= x < 0x20 is reserved for future rocks Grass = 0x20, // Note: *not* the same as grass sprites Snow = 0x21, // 0x21 <= x < 0x30 is reserved for future grasses Earth = 0x30, Sand = 0x31, // 0x32 <= x < 0x40 is reserved for future earths/muds/gravels/sands/etc. Wood = 0x40, Leaves = 0x41, // 0x42 <= x < 0x50 is reserved for future tree parts // Covers all other cases (we sometimes have bizarrely coloured misc blocks, and also we // often want to experiment with new kinds of block without allocating them a // dedicated block kind. Misc = 0xFE, } ); impl BlockKind { #[inline] pub const fn is_air(&self) -> bool { matches!(self, BlockKind::Air) } /// Determine whether the block kind is a gas or a liquid. This does not /// consider any sprites that may occupy the block (the definition of /// fluid is 'a substance that deforms to fit containers') #[inline] pub const fn is_fluid(&self) -> bool { *self as u8 & 0xF0 == 0x00 } #[inline] pub const fn is_liquid(&self) -> bool { self.is_fluid() && !self.is_air() } /// Determine whether the block is filled (i.e: fully solid). Right now, /// this is the opposite of being a fluid. #[inline] pub const fn is_filled(&self) -> bool { !self.is_fluid() } /// Determine whether the block has an RGB color storaged in the attribute /// fields. #[inline] pub const fn has_color(&self) -> bool { self.is_filled() } } impl fmt::Display for BlockKind { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "{:?}", self) } } lazy_static! { pub static ref BLOCK_KINDS: HashMap = BlockKind::into_enum_iter() .map(|bk| (bk.to_string(), bk)) .collect(); } impl<'a> TryFrom<&'a str> for BlockKind { type Error = (); fn try_from(s: &'a str) -> Result { BLOCK_KINDS.get(s).copied().ok_or(()) } } #[derive(Copy, Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)] pub struct Block { kind: BlockKind, attr: [u8; 3], } impl Deref for Block { type Target = BlockKind; fn deref(&self) -> &Self::Target { &self.kind } } impl Block { pub const MAX_HEIGHT: f32 = 3.0; #[inline] pub const fn new(kind: BlockKind, color: Rgb) -> Self { Self { kind, // Colours are only valid for non-fluids attr: if kind.is_filled() { [color.r, color.g, color.b] } else { [0; 3] }, } } #[inline] pub const fn air(sprite: SpriteKind) -> Self { Self { kind: BlockKind::Air, attr: [sprite as u8, 0, 0], } } #[inline] pub const fn empty() -> Self { Self::air(SpriteKind::Empty) } /// TODO: See if we can generalize this somehow. #[inline] pub const fn water(sprite: SpriteKind) -> Self { Self { kind: BlockKind::Water, attr: [sprite as u8, 0, 0], } } #[inline] pub fn get_color(&self) -> Option> { if self.has_color() { Some(self.attr.into()) } else { None } } #[inline] pub fn get_sprite(&self) -> Option { if !self.is_filled() { SpriteKind::from_u8(self.attr[0]) } else { None } } #[inline] pub fn get_ori(&self) -> Option { if self.get_sprite()?.has_ori() { // TODO: Formalise this a bit better Some(self.attr[1] & 0b111) } else { None } } #[inline] pub fn get_glow(&self) -> Option { match self.get_sprite()? { SpriteKind::StreetLamp | SpriteKind::StreetLampTall => Some(24), SpriteKind::Ember => Some(20), SpriteKind::WallLamp => Some(16), SpriteKind::WallLampSmall => Some(16), SpriteKind::WallSconce => Some(16), SpriteKind::FireBowlGround => Some(16), SpriteKind::Velorite | SpriteKind::VeloriteFrag => Some(6), SpriteKind::CaveMushroom => Some(12), SpriteKind::Amethyst | SpriteKind::Ruby | SpriteKind::Sapphire | SpriteKind::Diamond | SpriteKind::Emerald | SpriteKind::Topaz | SpriteKind::AmethystSmall | SpriteKind::TopazSmall | SpriteKind::DiamondSmall | SpriteKind::RubySmall | SpriteKind::EmeraldSmall | SpriteKind::SapphireSmall => Some(3), _ => None, } } #[inline] pub fn is_solid(&self) -> bool { self.get_sprite() .map(|s| s.solid_height().is_some()) .unwrap_or(true) } /// Can this block be exploded? If so, what 'power' is required to do so? /// Note that we don't really define what 'power' is. Consider the units /// arbitrary and only important when compared to one-another. #[inline] pub fn explode_power(&self) -> Option { match self.kind() { BlockKind::Leaves => Some(0.25), BlockKind::Grass => Some(0.5), BlockKind::WeakRock => Some(0.75), BlockKind::Snow => Some(0.1), // Explodable means that the terrain sprite will get removed anyway, so all is good for // empty fluids. // TODO: Handle the case of terrain sprites we don't want to have explode _ => self.get_sprite().map(|_| 0.25), } } #[inline] pub fn is_collectible(&self) -> bool { self.get_sprite() .map(|s| s.is_collectible()) .unwrap_or(false) } #[inline] pub fn is_opaque(&self) -> bool { self.kind().is_filled() } #[inline] pub fn solid_height(&self) -> f32 { self.get_sprite() .map(|s| s.solid_height().unwrap_or(0.0)) .unwrap_or(1.0) } #[inline] pub fn kind(&self) -> BlockKind { self.kind } /// If this block is a fluid, replace its sprite. #[inline] pub fn with_sprite(mut self, sprite: SpriteKind) -> Self { if !self.is_filled() { self.attr[0] = sprite as u8; } self } /// If this block can have orientation, give it a new orientation. #[inline] pub fn with_ori(mut self, ori: u8) -> Option { if self.get_sprite().map(|s| s.has_ori()).unwrap_or(false) { self.attr[1] = (self.attr[1] & !0b111) | (ori & 0b111); Some(self) } else { None } } /// Remove the terrain sprite or solid aspects of a block #[inline] pub fn into_vacant(self) -> Self { if self.is_fluid() { Block::new(self.kind(), Rgb::zero()) } else { // FIXME: Figure out if there's some sensible way to determine what medium to // replace a filled block with if it's removed. Block::air(SpriteKind::Empty) } } } #[cfg(test)] mod tests { use super::*; #[test] fn block_size() { assert_eq!(std::mem::size_of::(), 1); assert_eq!(std::mem::size_of::(), 4); } }