use crate::{ comp, effect::Effect, terrain::{Block, BlockKind}, }; use rand::prelude::*; use specs::{Component, FlaggedStorage}; use specs_idvs::IDVStorage; #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Tool { Dagger, Shield, Sword, Axe, Hammer, Bow, Staff, } impl Tool { pub fn name(&self) -> &'static str { match self { Tool::Dagger => "Dagger", Tool::Shield => "Shield", Tool::Sword => "Sword", Tool::Axe => "Axe", Tool::Hammer => "Hammer", Tool::Bow => "Bow", Tool::Staff => "Staff", } } pub fn description(&self) -> &'static str { match self { Tool::Dagger => { "A basic kitchen knife.\n\ NOT YET AVAILABLE." } Tool::Shield => { "This shield belonged to many adventurers.\n\ Now it's yours.\n\ NOT YET AVAILABLE." } Tool::Sword => "When closing one eye it's nearly like it wasn't rusty at all!", Tool::Axe => { "It has a name written on it.\n\ Sounds dwarvish." } Tool::Hammer => "Use with caution around nails.", Tool::Bow => "An old but sturdy hunting bow.", Tool::Staff => { "A carved stick.\n\ The wood smells like magic.\n\ NOT YET AVAILABLE." } } } } pub const ALL_TOOLS: [Tool; 7] = [ Tool::Dagger, Tool::Shield, Tool::Sword, Tool::Axe, Tool::Hammer, Tool::Bow, Tool::Staff, ]; #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Armor { // TODO: Don't make armor be a body part. Wearing enemy's head is funny but also a creepy thing to do. Helmet, Shoulders, Chestplate, Belt, Gloves, Pants, Boots, Back, Tabard, Gem, Necklace, } impl Armor { pub fn name(&self) -> &'static str { match self { Armor::Helmet => "Helmet", Armor::Shoulders => "Shoulder Pads", Armor::Chestplate => "Chestplate", Armor::Belt => "Belt", Armor::Gloves => "Gloves", Armor::Pants => "Pants", Armor::Boots => "Boots", Armor::Back => "Back", Armor::Tabard => "Tabard", Armor::Gem => "Gem", Armor::Necklace => "Necklace", } } pub fn description(&self) -> &'static str { self.name() } } #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Consumable { Apple, Potion, Mushroom, Velorite, VeloriteFrag, } impl Consumable { pub fn name(&self) -> &'static str { match self { Consumable::Apple => "Apple", Consumable::Potion => "Potion", Consumable::Mushroom => "Mushroom", Consumable::Velorite => "Velorite", Consumable::VeloriteFrag => "Glowing Fragment", } } pub fn description(&self) -> &'static str { match self { Consumable::Apple => "A tasty Apple.", Consumable::Potion => "This Potion contains the essence of Life.", Consumable::Mushroom => "A common Mushroom.", Consumable::Velorite => "Has a subtle turqoise glow.", Consumable::VeloriteFrag => "Seems to be the fragment of a bigger piece...", } } } #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Ingredient { Flower, Grass, } impl Ingredient { pub fn name(&self) -> &'static str { match self { Ingredient::Flower => "Flower", Ingredient::Grass => "Grass", } } pub fn description(&self) -> &'static str { match self { Ingredient::Flower => "It smells great.", Ingredient::Grass => "Greener than an orc's snout.", } } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Debug { Boost, Possess, } #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Item { Tool { kind: Tool, power: u32, stamina: i32, strength: i32, dexterity: i32, intelligence: i32, }, Armor { kind: Armor, stamina: i32, strength: i32, dexterity: i32, intelligence: i32, }, Consumable { kind: Consumable, effect: Effect, }, Ingredient { kind: Ingredient, }, Debug(Debug), } impl Item { pub fn name(&self) -> &'static str { match self { Item::Tool { kind, .. } => kind.name(), Item::Armor { kind, .. } => kind.name(), Item::Consumable { kind, .. } => kind.name(), Item::Ingredient { kind, .. } => kind.name(), Item::Debug(_) => "Debugging item", } } pub fn title(&self) -> String { format!("{} ({})", self.name(), self.category()) } pub fn info(&self) -> String { match self { Item::Tool { power, .. } => format!("{:+} attack", power), Item::Armor { .. } => String::new(), Item::Consumable { effect, .. } => format!("{}", effect.info()), Item::Ingredient { .. } => String::new(), Item::Debug(_) => format!("+99999 insanity"), } } pub fn category(&self) -> &'static str { match self { Item::Tool { .. } => "Tool", Item::Armor { .. } => "Armor", Item::Consumable { .. } => "Consumable", Item::Ingredient { .. } => "Ingredient", Item::Debug(_) => "Debug", } } pub fn description(&self) -> String { match self { Item::Tool { kind, .. } => format!("{}", kind.description()), Item::Armor { kind, .. } => format!("{}", kind.description()), Item::Consumable { kind, .. } => format!("{}", kind.description()), Item::Ingredient { kind, .. } => format!("{}", kind.description()), Item::Debug(_) => format!("Debugging item"), } } pub fn try_reclaim_from_block(block: Block) -> Option { match block.kind() { BlockKind::Apple => Some(Self::apple()), BlockKind::Mushroom => Some(Self::mushroom()), BlockKind::Velorite => Some(Self::velorite()), BlockKind::BlueFlower => Some(Self::flower()), BlockKind::PinkFlower => Some(Self::flower()), BlockKind::PurpleFlower => Some(Self::flower()), BlockKind::RedFlower => Some(Self::flower()), BlockKind::WhiteFlower => Some(Self::flower()), BlockKind::YellowFlower => Some(Self::flower()), BlockKind::Sunflower => Some(Self::flower()), BlockKind::LongGrass => Some(Self::grass()), BlockKind::MediumGrass => Some(Self::grass()), BlockKind::ShortGrass => Some(Self::grass()), BlockKind::Chest => Some(match rand::random::() % 4 { 0 => Self::apple(), 1 => Self::velorite(), 2 => Item::Tool { kind: *(&ALL_TOOLS).choose(&mut rand::thread_rng()).unwrap(), power: 8 + rand::random::() % (rand::random::() % 29 + 1), stamina: 0, strength: 0, dexterity: 0, intelligence: 0, }, 3 => Self::veloritefrag(), _ => unreachable!(), }), _ => None, } } // General item constructors pub fn apple() -> Self { Item::Consumable { kind: Consumable::Apple, effect: Effect::Health(comp::HealthChange { amount: 50, cause: comp::HealthSource::Item, }), } } pub fn mushroom() -> Self { Item::Consumable { kind: Consumable::Mushroom, effect: Effect::Health(comp::HealthChange { amount: 10, cause: comp::HealthSource::Item, }), } } pub fn velorite() -> Self { Item::Consumable { kind: Consumable::Velorite, effect: Effect::Xp(50), } } pub fn veloritefrag() -> Self { Item::Consumable { kind: Consumable::VeloriteFrag, effect: Effect::Xp(20), } } pub fn flower() -> Self { Item::Ingredient { kind: Ingredient::Flower, } } pub fn grass() -> Self { Item::Ingredient { kind: Ingredient::Grass, } } } impl Default for Item { fn default() -> Self { Item::Tool { kind: Tool::Hammer, power: 0, stamina: 0, strength: 0, dexterity: 0, intelligence: 0, } } } impl Component for Item { type Storage = FlaggedStorage>; }