({ Armor(Chest): Item("common.items.armor.hide.rawhide.chest"), Armor(Shoulders): Item("common.items.armor.hide.rawhide.shoulder"), Armor(Belt): Item("common.items.armor.hide.rawhide.belt"), Armor(Hands): Item("common.items.armor.hide.rawhide.hand"), Armor(Legs): Item("common.items.armor.hide.rawhide.pants"), Armor(Feet): Item("common.items.armor.hide.rawhide.foot"), Armor(Head): Choice([ (1.0, Some(Item("common.items.armor.misc.head.bandana.thief"))), (1.0, Some(Item("common.items.armor.misc.head.bandana.red"))), (1.0, Some(Item("common.items.armor.misc.head.hood"))), (1.0, Some(Item("common.items.armor.misc.head.hood_dark"))), ]), Lantern: Choice([ (1.0, Some(Item("common.items.lantern.black_0"))), (2.0, None), ]), })