BasicRanged( energy_cost: 0, buildup_duration: 2.5, recover_duration: 1.0, projectile: ClayRocket( damage: 75.0, knockback: 35.0, radius: 10.0, min_falloff: 0.75, ), projectile_body: Object(FireRainDrop), projectile_speed: 0.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.3, )