RepeaterRanged( energy_cost: 0.0, buildup_duration: 0.2, shoot_duration: 0.3, recover_duration: 0.5, max_speed: 8.0, half_speed_at: 5, projectile: FireDroplet( damage: 30.0, radius: 12.0, min_falloff: 0.5, energy_regen: 0, reagent: Some(Phoenix), ), projectile_body: Object(FireRainDrop), projectile_light: Some(LightEmitter( col: Rgb( r: 1.0, g: 0.8, b: 0.3, ), strength: 10.0, flicker: 5.0, animated: true, )), projectile_speed: 0.0, properties_of_aoe: Some(ProjectileOffset( radius: 30, height: 20, )), specifier: Some(FireRain), )