DashMelee( energy_cost: 0, melee_constructor: ( kind: Bash( damage: 28.0, poise: 20.0, knockback: 2.0, energy_regen: 0.0, ), scaled: Some(( kind: Bash( damage: 36.0, poise: 60.0, knockback: 5.0, energy_regen: 0.0, ))), range: 6.0, angle: 90.0, multi_target: Some(Normal), ), energy_drain: 0, forward_speed: 9.0, buildup_duration: 0.8, charge_duration: 2.0, swing_duration: 0.1, recover_duration: 0.8, ori_modifier: 0.1, charge_through: false, )