DashMelee( energy_cost: 0, melee_constructor: ( kind: Bash( damage: 8.0, poise: 30.0, knockback: 2.0, energy_regen: 0.0, ), scaled: Some(( kind: Bash( damage: 16.0, poise: 0.0, knockback: 7.0, energy_regen: 0.0, ))), range: 3.0, angle: 45.0, ), energy_drain: 0, forward_speed: 2.0, buildup_duration: 0.65, charge_duration: 1.6, swing_duration: 0.35, recover_duration: 2.0, ori_modifier: 0.1, charge_through: false, )