Shockwave( energy_cost: 0, buildup_duration: 1.5, swing_duration: 0.15, recover_duration: 2.0, damage: 15.0, poise_damage: 10, knockback: (strength: 3.0, direction: Up), shockwave_angle: 270.0, shockwave_vertical_angle: 15.0, shockwave_speed: 20.0, shockwave_duration: 0.8, dodgeable: Jump, move_efficiency: 0.2, damage_kind: Piercing, specifier: IceSpikes, ori_rate: 1.0, damage_effect: Some(Buff(( kind: Frozen, dur_secs: 5.0, strength: DamageFraction(0.06), chance: 1, ))), )