#![enable(implicit_some)] ( name: Name("Cultist Warlock"), body: RandomWith("cultist_warlock"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.cultist.enemy"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.cultist.warlock"), active_hands: InHands((Choice([ (1, Item("common.items.npc_weapons.staff.bipedlarge-cultist")), (1, Item("common.items.npc_weapons.bow.bipedlarge-velorite")), ]), None)), )), ), meta: [], )