#![enable(implicit_some)] ( name: Automatic, body: RandomWith("phoenix"), alignment: Alignment(Wild), loot: All([ // Bow and glider, has a lower chance of dropping LootTable("common.loot_tables.creature.bird_large.phoenix"), // Phoenix feathers and food, always dropped LootTable("common.loot_tables.creature.bird_large.phoenix_extra") ]), inventory: ( loadout: FromBody, ), meta: [], )