([ Group(Weapon(Sword)), // TripleStrike Skill((Sword(TsCombo), None)), Skill((Sword(TsDamage), Some(1))), Skill((Sword(TsRegen), Some(1))), Skill((Sword(TsSpeed), Some(1))), // Dash Skill((Sword(DDamage), Some(1))), Skill((Sword(DCost), Some(1))), Skill((Sword(DDrain), Some(1))), Skill((Sword(DScaling), Some(1))), Skill((Sword(DSpeed), None)), Skill((Sword(DInfinite), None)), // Spin of death Skill((Sword(UnlockSpin), None)), Skill((Sword(SDamage), Some(1))), Skill((Sword(SSpeed), Some(1))), Skill((Sword(SSpins), Some(2))), Skill((Sword(SCost), Some(1))), ])