BasicRanged( energy_cost: 0, buildup_duration: 1.0, recover_duration: 0.3, projectile: Arrow( damage: 200.0, knockback: 5.0, energy_regen: 100, ), projectile_body: Object(ArrowTurret), projectile_light: None, projectile_speed: 130.0, num_projectiles: 1, )