// Png(specifier), // Vox(specier), // VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom) ({ // Weapons // Bows Tool(Bow("ShortBow0")): VoxTrans( "voxel.weapon.bow.shortbow_starter", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Bow("WoodShortbow0")): VoxTrans( "voxel.weapon.bow.shortbow_wood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Bow("WoodShortbow1")): VoxTrans( "voxel.weapon.bow.shortbow_wood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Bow("LeafyShortbow0")): VoxTrans( "voxel.weapon.bow.shortbow_leafy-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Bow("WoodLongbow0")): VoxTrans( "voxel.weapon.bow.longbow_wood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Bow("WoodLongbow1")): VoxTrans( "voxel.weapon.bow.longbow_wood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Bow("LeafyLongbow0")): VoxTrans( "voxel.weapon.bow.longbow_leafy-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Bow("HornLongbow0")): VoxTrans( "voxel.weapon.bow.longbow_horn-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Bow("IronLongbow0")): VoxTrans( "voxel.weapon.bow.longbow_iron-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Bow("RareLongbow")): VoxTrans( "voxel.weapon.bow.longbow_rare", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), // Daggers Tool(Dagger("BasicDagger")): VoxTrans( "voxel.weapon.dagger.dagger_rusty", (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1, ), // Swords Tool(Sword("Short0")): VoxTrans( "voxel.weapon.sword.short_2h-0", (-3.0, 3.0, 0.0), (-135.0, 90.0, 0.0), 1.60, ), Tool(Sword("BasicSword")): VoxTrans( "voxel.weapon.sword.rusty_2h", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.3, ), Tool(Sword("Zweihander0")): VoxTrans( "voxel.weapon.sword.zweihander_2h-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Sword("WoodTraining")): VoxTrans( "voxel.weapon.sword.wood_2h", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.3, ), Tool(Sword("LongFine3")): VoxTrans( "voxel.weapon.sword.long_2h_fine-3", (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), Tool(Sword("GreatswordDam0")): VoxTrans( "voxel.weapon.sword.greatsword_2h_dam-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordDam1")): VoxTrans( "voxel.weapon.sword.greatsword_2h_dam-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordDam2")): VoxTrans( "voxel.weapon.sword.greatsword_2h_dam-2", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordSimple0")): VoxTrans( "voxel.weapon.sword.greatsword_2h_simple-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordSimple1")): VoxTrans( "voxel.weapon.sword.greatsword_2h_simple-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordSimple2")): VoxTrans( "voxel.weapon.sword.greatsword_2h_simple-2", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordOrn0")): VoxTrans( "voxel.weapon.sword.greatsword_2h_orn-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordOrn1")): VoxTrans( "voxel.weapon.sword.greatsword_2h_orn-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordOrn2")): VoxTrans( "voxel.weapon.sword.greatsword_2h_orn-2", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordFine0")): VoxTrans( "voxel.weapon.sword.greatsword_2h_fine-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordFine1")): VoxTrans( "voxel.weapon.sword.greatsword_2h_fine-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("GreatswordFine2")): VoxTrans( "voxel.weapon.sword.greatsword_2h_fine-2", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongDam0")): VoxTrans( "voxel.weapon.sword.long_2h_dam-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongDam1")): VoxTrans( "voxel.weapon.sword.long_2h_dam-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongDam2")): VoxTrans( "voxel.weapon.sword.long_2h_dam-2", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongDam3")): VoxTrans( "voxel.weapon.sword.long_2h_dam-3", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongDam4")): VoxTrans( "voxel.weapon.sword.long_2h_dam-4", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongDam5")): VoxTrans( "voxel.weapon.sword.long_2h_dam-5", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongSimple0")): VoxTrans( "voxel.weapon.sword.long_2h_simple-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongSimple1")): VoxTrans( "voxel.weapon.sword.long_2h_simple-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongSimple2")): VoxTrans( "voxel.weapon.sword.long_2h_simple-2", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongSimple3")): VoxTrans( "voxel.weapon.sword.long_2h_simple-3", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongSimple4")): VoxTrans( "voxel.weapon.sword.long_2h_simple-4", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongSimple5")): VoxTrans( "voxel.weapon.sword.long_2h_simple-5", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongOrn0")): VoxTrans( "voxel.weapon.sword.long_2h_orn-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongOrn1")): VoxTrans( "voxel.weapon.sword.long_2h_orn-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongOrn2")): VoxTrans( "voxel.weapon.sword.long_2h_orn-2", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongOrn3")): VoxTrans( "voxel.weapon.sword.long_2h_orn-3", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongOrn4")): VoxTrans( "voxel.weapon.sword.long_2h_orn-4", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongOrn5")): VoxTrans( "voxel.weapon.sword.long_2h_orn-5", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongFine0")): VoxTrans( "voxel.weapon.sword.long_2h_fine-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongFine1")): VoxTrans( "voxel.weapon.sword.long_2h_fine-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongFine2")): VoxTrans( "voxel.weapon.sword.long_2h_fine-2", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongFine3")): VoxTrans( "voxel.weapon.sword.long_2h_fine-3", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongFine4")): VoxTrans( "voxel.weapon.sword.long_2h_fine-4", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("LongFine5")): VoxTrans( "voxel.weapon.sword.long_2h_fine-5", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), Tool(Sword("CultPurp0")): VoxTrans( "voxel.weapon.sword.cultist_purp_2h-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), // Axes Tool(Axe("BasicAxe")): VoxTrans( "voxel.weapon.axe.2haxe_rusty", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("OrcAxe0")): VoxTrans( "voxel.weapon.axe.2haxe_orc-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("WornIronAxe0")): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("WornIronAxe1")): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("WornIronAxe2")): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("WornIronAxe3")): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("WornIronAxe4")): VoxTrans( "voxel.weapon.axe.2haxe_worn_iron-4", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("BronzeAxe0")): VoxTrans( "voxel.weapon.axe.2haxe_bronze-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("BronzeAxe1")): VoxTrans( "voxel.weapon.axe.2haxe_bronze-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe0")): VoxTrans( "voxel.weapon.axe.2haxe_iron-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe1")): VoxTrans( "voxel.weapon.axe.2haxe_iron-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe2")): VoxTrans( "voxel.weapon.axe.2haxe_iron-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe3")): VoxTrans( "voxel.weapon.axe.2haxe_iron-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe4")): VoxTrans( "voxel.weapon.axe.2haxe_iron-4", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe5")): VoxTrans( "voxel.weapon.axe.2haxe_iron-5", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe6")): VoxTrans( "voxel.weapon.axe.2haxe_iron-6", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe7")): VoxTrans( "voxel.weapon.axe.2haxe_iron-7", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe8")): VoxTrans( "voxel.weapon.axe.2haxe_iron-8", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe8")): VoxTrans( "voxel.weapon.axe.2haxe_iron-8", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("IronAxe9")): VoxTrans( "voxel.weapon.axe.2haxe_iron-9", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("SteelAxe0")): VoxTrans( "voxel.weapon.axe.2haxe_steel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("SteelAxe1")): VoxTrans( "voxel.weapon.axe.2haxe_steel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("SteelAxe2")): VoxTrans( "voxel.weapon.axe.2haxe_steel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("SteelAxe3")): VoxTrans( "voxel.weapon.axe.2haxe_steel-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("SteelAxe4")): VoxTrans( "voxel.weapon.axe.2haxe_steel-4", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("SteelAxe5")): VoxTrans( "voxel.weapon.axe.2haxe_steel-5", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("SteelAxe6")): VoxTrans( "voxel.weapon.axe.2haxe_steel-6", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("BloodsteelAxe0")): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("BloodsteelAxe1")): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("BloodsteelAxe2")): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("CobaltAxe0")): VoxTrans( "voxel.weapon.axe.2haxe_cobalt-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Axe("MalachiteAxe0")): VoxTrans( "voxel.weapon.axe.2haxe_malachite-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), // Hammers Tool(Hammer("BasicHammer")): VoxTrans( "voxel.weapon.hammer.2hhammer_rusty", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("WoodHammer0")): VoxTrans( "voxel.weapon.hammer.2hhammer_wood-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("FlimsyHammer")): VoxTrans( "voxel.weapon.hammer.2hhammer_flimsy", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("StoneHammer0")): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("StoneHammer1")): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("StoneHammer2")): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("StoneHammer3")): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("WornIronHammer0")): VoxTrans( "voxel.weapon.hammer.2hhammer_worn_iron-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("WornIronHammer1")): VoxTrans( "voxel.weapon.hammer.2hhammer_worn_iron-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("WornIronHammer2")): VoxTrans( "voxel.weapon.hammer.2hhammer_worn_iron-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("WornIronHammer3")): VoxTrans( "voxel.weapon.hammer.2hhammer_worn_iron-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("BronzeHammer0")): VoxTrans( "voxel.weapon.hammer.2hhammer_bronze-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("BronzeHammer1")): VoxTrans( "voxel.weapon.hammer.2hhammer_bronze-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("IronHammer0")): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("IronHammer1")): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("IronHammer2")): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("IronHammer3")): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("IronHammer4")): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-4", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("IronHammer5")): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-5", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("IronHammer6")): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-6", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("IronHammer7")): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-7", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("IronHammer8")): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-8", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("SteelHammer0")): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("SteelHammer1")): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("SteelHammer2")): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("SteelHammer3")): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("SteelHammer4")): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-4", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("SteelHammer5")): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-5", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("CobaltHammer0")): VoxTrans( "voxel.weapon.hammer.2hhammer_cobalt-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("CobaltHammer1")): VoxTrans( "voxel.weapon.hammer.2hhammer_cobalt-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("RunicHammer")): VoxTrans( "voxel.weapon.hammer.2hhammer_runic", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("RamsheadHammer")): VoxTrans( "voxel.weapon.hammer.2hhammer_ramshead", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("Mjolnir")): VoxTrans( "voxel.weapon.hammer.2hhammer_mjolnir", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Hammer("CultPurp0")): VoxTrans( "voxel.weapon.hammer.cult_purp-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), // Staffs Tool(Staff("BasicStaff")): VoxTrans( "voxel.weapon.staff.firestaff_starter", (1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2, ), Tool(Staff("BoneStaff")): VoxTrans( "voxel.weapon.staff.firestaff_bone", (1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2, ), Tool(Staff("AmethystStaff")): VoxTrans( "voxel.weapon.staff.firestaff_amethyst", (1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2, ), Tool(Staff("CultistStaff")): VoxTrans( "voxel.weapon.staff.firestaff_cultist", (1.0, 0.0, 0.0), (-310., 90.0, 0.0), 1.2, ), // Healing staff Tool(Staff("Sceptre")): VoxTrans( "voxel.weapon.staff.wood-nature", (1.0, -1.0, 0.0), (-310., 90.0, 0.0), 1.2, ), // Shields Tool(Shield("BasicShield")): VoxTrans( "voxel.weapon.shield.wood-0", (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), // Lanterns Lantern("Black0"): Png( "element.icons.lantern_black-0", ), Lantern("Green0"): Png( "element.icons.lantern_green-0", ), Lantern("Blue0"): Png( "element.icons.lantern_blue-0", ), Lantern("Red0"): Png( "element.icons.lantern_red-0", ), // Farming Equipment Tool(Farming("Broom")): VoxTrans( "voxel.weapon.tool.broom-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Farming("Hoe0")): VoxTrans( "voxel.weapon.tool.hoe_green", (0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0, ), Tool(Farming("Hoe1")): VoxTrans( "voxel.weapon.tool.hoe_blue", (0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0, ), Tool(Farming("Pitchfork")): VoxTrans( "voxel.weapon.tool.pitchfork-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool(Farming("Rake")): VoxTrans( "voxel.weapon.tool.rake-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Tool(Farming("FishingRod0")): VoxTrans( "voxel.weapon.tool.fishing_rod_blue-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.5, ), Tool(Farming("FishingRod0")): VoxTrans( "voxel.weapon.tool.fishing_rod_orange-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Farming("Pickaxe0")): VoxTrans( "voxel.weapon.tool.pickaxe_green-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Tool(Farming("Shovel0")): VoxTrans( "voxel.weapon.tool.shovel_green", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool(Farming("Shovel1")): VoxTrans( "voxel.weapon.tool.shovel_gold", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), // Other Utility(Collar): Png( "element.icons.collar", ), // Armor // Starter Parts Armor(Foot("Sandal0")): VoxTrans( "voxel.armor.foot.cloth_sandals", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Pants("Rugged0")): VoxTrans( "voxel.armor.pants.rugged-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("Rugged0")): VoxTrans( "voxel.armor.chest.rugged-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Cultist Clothing Armor(Chest("CultistPurple")): VoxTrans( "voxel.armor.chest.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("CultistPurple")): VoxTrans( "voxel.armor.pants.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Cultist")): VoxTrans( "voxel.armor.belt.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Cultist")): VoxTrans( "voxel.armor.foot.cultist", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("CultistPurple")): VoxTrans( "voxel.armor.hand.cultist_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("CultistPurple")): VoxTrans( "voxel.armor.shoulder.cultist_right", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("CultistBlue")): VoxTrans( "voxel.armor.chest.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("CultistBlue")): VoxTrans( "voxel.armor.pants.cultist", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Hand("CultistBlue")): VoxTrans( "voxel.armor.hand.cultist_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("CultistBlue")): VoxTrans( "voxel.armor.shoulder.cultist_right", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Druid Set Armor(Chest("Druid")): VoxTrans( "voxel.armor.chest.druid", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Druid")): VoxTrans( "voxel.armor.pants.druid", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Druid")): VoxTrans( "voxel.armor.belt.druid", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Druid")): VoxTrans( "voxel.armor.foot.druid", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Druid")): VoxTrans( "voxel.armor.hand.druid_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("DruidShoulder")): VoxTrans( "voxel.armor.shoulder.druid_right", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Villager Clothing Armor(Pants("WorkerBlue0")): VoxTrans( "voxel.armor.pants.worker_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerGreen0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerGreen1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerRed0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerRed1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerPurple0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerPurple1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerYellow0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerYellow1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerOrange0")): VoxTrans( "voxel.armor.chest.worker_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Chest("WorkerOrange1")): VoxTrans( "voxel.armor.chest.shirt_white-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Assassin Set Armor(Chest("Assassin")): VoxTrans( "voxel.armor.chest.assa", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Assassin")): VoxTrans( "voxel.armor.pants.assa", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Assassin")): VoxTrans( "voxel.armor.belt.assa", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Assassin")): VoxTrans( "voxel.armor.foot.assa", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Assassin")): VoxTrans( "voxel.armor.hand.assa_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Assassin")): VoxTrans( "voxel.armor.shoulder.assa_right", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Starting Armor - Plate Armor(Chest("PlateGreen0")): VoxTrans( "voxel.armor.chest.plate_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("PlateGreen0")): VoxTrans( "voxel.armor.pants.plate_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Plate0")): VoxTrans( "voxel.armor.belt.plate-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Plate0")): VoxTrans( "voxel.armor.foot.plate-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Plate0")): VoxTrans( "voxel.armor.hand.plate_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Plate0")): VoxTrans( "voxel.armor.shoulder.plate_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Steel0 Armor Armor(Chest("Steel0")): VoxTrans( "voxel.armor.chest.steel-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Steel0")): VoxTrans( "voxel.armor.pants.steel-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Steel0")): VoxTrans( "voxel.armor.belt.steel-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Steel0")): VoxTrans( "voxel.armor.foot.steel-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Steel0")): VoxTrans( "voxel.armor.hand.steel_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Steel0")): VoxTrans( "voxel.armor.shoulder.steel_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Leather0 Armor Armor(Chest("Leather0")): VoxTrans( "voxel.armor.chest.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Leather0")): VoxTrans( "voxel.armor.pants.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Leather0")): VoxTrans( "voxel.armor.belt.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Leather0")): VoxTrans( "voxel.armor.foot.leather-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Leather0")): VoxTrans( "voxel.armor.hand.leather_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Leather0")): VoxTrans( "voxel.armor.shoulder.leather_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Leather1 Armor Armor(Shoulder("Leather1")): VoxTrans( "voxel.armor.shoulder.leather_right-1", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Leather2 Armor Armor(Chest("Leather2")): VoxTrans( "voxel.armor.chest.leather-2", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Leather2")): VoxTrans( "voxel.armor.pants.leather-2", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Leather2")): VoxTrans( "voxel.armor.belt.leather-2", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("Leather2")): VoxTrans( "voxel.armor.foot.leather-2", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Leather2")): VoxTrans( "voxel.armor.hand.leather_right-2", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Leather2")): VoxTrans( "voxel.armor.shoulder.leather_right-2", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //Linen Cloth Armor(Chest("ClothBlue0")): VoxTrans( "voxel.armor.chest.cloth_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("ClothBlue0")): VoxTrans( "voxel.armor.pants.cloth_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("ClothBlue0")): VoxTrans( "voxel.armor.belt.cloth_blue-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("ClothBlue0")): VoxTrans( "voxel.armor.foot.cloth_blue-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("ClothBlue0")): VoxTrans( "voxel.armor.hand.cloth_blue_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("ClothBlue0")): VoxTrans( "voxel.armor.shoulder.cloth_blue_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), ////////////// Armor(Chest("ClothGreen0")): VoxTrans( "voxel.armor.chest.cloth_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("ClothGreen0")): VoxTrans( "voxel.armor.pants.cloth_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("ClothGreen0")): VoxTrans( "voxel.armor.belt.cloth_green-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("ClothGreen0")): VoxTrans( "voxel.armor.foot.cloth_green-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("ClothGreen0")): VoxTrans( "voxel.armor.hand.cloth_green_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("ClothGreen0")): VoxTrans( "voxel.armor.shoulder.cloth_green_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("ClothGreen0")): VoxTrans( "voxel.armor.shoulder.cloth_green_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), ////// Armor(Chest("ClothPurple0")): VoxTrans( "voxel.armor.chest.cloth_purple-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("ClothPurple0")): VoxTrans( "voxel.armor.pants.cloth_purple-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("ClothPurple0")): VoxTrans( "voxel.armor.belt.cloth_purple-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8, ), Armor(Foot("ClothPurple0")): VoxTrans( "voxel.armor.foot.cloth_purple-0", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("ClothPurple0")): VoxTrans( "voxel.armor.hand.cloth_purple_right-0", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("ClothPurple0")): VoxTrans( "voxel.armor.shoulder.cloth_purple_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("ClothBlue1")): VoxTrans( "voxel.armor.shoulder.cloth_blue_right-1", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronSpikes")): VoxTrans( "voxel.armor.shoulder.iron_spikes_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronLeather3")): VoxTrans( "voxel.armor.shoulder.leather_iron_right-3", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronLeather2")): VoxTrans( "voxel.armor.shoulder.leather_iron_right-2", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronLeather1")): VoxTrans( "voxel.armor.shoulder.leather_iron_right-1", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("IronLeather0")): VoxTrans( "voxel.armor.shoulder.leather_iron_right-0", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Shoulder("LeatherStrips")): VoxTrans( "voxel.armor.shoulder.leather_strips_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), Armor(Foot("JackalopeSlips")): VoxTrans( "voxel.armor.foot.jackalope_slippers", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), //Twig Set Armor(Chest("Twig")): VoxTrans( "voxel.armor.chest.twigs_chest", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Twig")): VoxTrans( "voxel.armor.pants.twigs_pants", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Twig")): VoxTrans( "voxel.armor.belt.twigs_belt", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Twig")): VoxTrans( "voxel.armor.foot.twigs_foot", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Twig")): VoxTrans( "voxel.armor.hand.twigs_glove_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("TwiggyShoulder")): VoxTrans( "voxel.armor.shoulder.twigs_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //TwigsLeaves Set Armor(Chest("Twigsleaves")): VoxTrans( "voxel.armor.chest.twigsleaves_chest", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Twigsleaves")): VoxTrans( "voxel.armor.pants.twigsleaves_pants", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Twigsleaves")): VoxTrans( "voxel.armor.belt.twigsleaves_belt", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Twigsleaves")): VoxTrans( "voxel.armor.foot.twigsleaves_foot", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Twigsleaves")): VoxTrans( "voxel.armor.hand.twigsleaves_glove_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("LeafyShoulder")): VoxTrans( "voxel.armor.shoulder.twigsleaves_shoulder_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //TwigsFlowers Set Armor(Chest("Twigsflowers")): VoxTrans( "voxel.armor.chest.twigsflowers_chest", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Pants("Twigsflowers")): VoxTrans( "voxel.armor.pants.twigsflowers_pants", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), Armor(Belt("Twigsflowers")): VoxTrans( "voxel.armor.belt.twigsflowers_belt", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4, ), Armor(Foot("Twigsflowers")): VoxTrans( "voxel.armor.foot.twigsflowers_foot", (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1, ), Armor(Hand("Twigsflowers")): VoxTrans( "voxel.armor.hand.twigsflowers_glove_right", (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("FlowerShoulder")): VoxTrans( "voxel.armor.shoulder.twigsflowers_shoulder_right", (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2, ), //misc Armor(Pants("Hunting")): VoxTrans( "voxel.armor.pants.grayscale", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, ), // Backs Armor(Back("Short0")): VoxTrans( "voxel.armor.back.short-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Back("Short1")): VoxTrans( "voxel.armor.back.short-1", (0.0, -2.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Back("Admin")): VoxTrans( "voxel.armor.back.admin", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Back("DungPurp0")): VoxTrans( "voxel.armor.back.dung_purp-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), // Rings Armor(Ring("Ring0")): Png( "element.icons.ring-0", ), // Necks Armor(Neck("Neck0")): Png( "element.icons.neck-0", ), Armor(Neck("Neck1")): Png( "element.icons.neck-1", ), // Tabards Armor(Tabard("Admin")): Png( "element.icons.tabard_admin", ), // Heads Armor(Head("Leather0")): VoxTrans( "voxel.armor.head.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Head("AssaMask0")): VoxTrans( "voxel.armor.head.assa_mask-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), // Consumables Consumable("Apple"): Png( "element.icons.item_apple", ), Consumable("Coconut"): Png( "element.icons.item_coconut", ), Consumable("PotionMed"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Consumable("PotionMinor"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.5, ), Consumable("PotionLarge"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Consumable("PotionExp"): VoxTrans( "voxel.object.potion_turq", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable("Cheese"): Png( "element.icons.item_cheese", ), Consumable("Potion"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.0, ), Consumable("Mushroom"): VoxTrans( "voxel.sprite.mushrooms.mushroom-10", (0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0, ), Consumable("Velorite"): VoxTrans( "voxel.sprite.velorite.velorite_ore", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Consumable("VeloriteFrag"): VoxTrans( "voxel.sprite.velorite.velorite_1", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Consumable("AppleShroomCurry"): Png( "element.icons.item_apple_curry", ), Consumable("AppleStick"): Png( "element.icons.item_apple_stick", ), Consumable("MushroomStick"): Png( "element.icons.item_shroom_stick", ), // Throwables Throwable(Bomb): VoxTrans( "voxel.object.bomb", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Blue)): VoxTrans( "voxel.weapon.projectile.fireworks_blue-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Green)): VoxTrans( "voxel.weapon.projectile.fireworks_green-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Purple)): VoxTrans( "voxel.weapon.projectile.fireworks_purple-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Red)): VoxTrans( "voxel.weapon.projectile.fireworks_red-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Yellow)): VoxTrans( "voxel.weapon.projectile.fireworks_yellow-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(TrainingDummy): VoxTrans( "voxel.object.training_dummy", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), // Ingredients Ingredient("CraftsmanHammer"): VoxTrans( //TODO This should be a 1h hammer! "voxel.weapon.hammer.craftsman", (1.0, 1.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Ingredient("Flower"): VoxTrans( "voxel.sprite.flowers.flower_red_2", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("Grass"): VoxTrans( "voxel.sprite.grass.grass_long_5", (0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0, ), Ingredient("Stones"): VoxTrans( "voxel.sprite.rocks.rock-0", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("Twigs"): VoxTrans( "voxel.sprite.twigs.twigs-0", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("LeatherScraps"): Png( "element.icons.item_leather0", ), Ingredient("ShinyGem"): Png( "element.icons.gem", ), Ingredient("MortarPestle"): Png( "element.icons.item_mortarpestlecoco", ), Ingredient("EmptyVial"): VoxTrans( "voxel.object.potion_empty", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), // Debug Items Tool(Debug("Boost")): VoxTrans( "voxel.weapon.tool.broom_belzeshrub_purple", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), })