use rand::{seq::SliceRandom, thread_rng}; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct Body { pub species: Species, pub body_type: BodyType, } impl Body { pub fn random() -> Self { let mut rng = thread_rng(); let species = *(&ALL_SPECIES).choose(&mut rng).unwrap(); let body_type = *(&ALL_BODY_TYPES).choose(&mut rng).unwrap(); Self { species, body_type } } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] #[repr(u32)] pub enum Species { Giant = 0, } /// Data representing per-species generic data. /// /// NOTE: Deliberately don't (yet?) implement serialize. #[derive(Clone, Debug, Deserialize)] pub struct AllSpecies { pub giant: SpeciesMeta, } impl core::ops::Index for AllSpecies { type Output = SpeciesMeta; fn index(&self, index: Species) -> &Self::Output { match index { Species::Giant => &self.giant, } } } pub const ALL_SPECIES: [Species; 1] = [Species::Giant]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] #[repr(u32)] pub enum BodyType { Female = 0, Male = 1, } pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];