use crate::{make_case_elim, make_proj_elim}; use rand::{seq::SliceRandom, thread_rng}; use serde::{Deserialize, Serialize}; use strum::{Display, EnumString}; make_proj_elim!( body, #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct Body { pub species: Species, pub body_type: BodyType, } ); impl Body { pub fn random() -> Self { let mut rng = thread_rng(); let species = *ALL_SPECIES.choose(&mut rng).unwrap(); Self::random_with(&mut rng, &species) } #[inline] pub fn random_with(rng: &mut impl rand::Rng, &species: &Species) -> Self { let body_type = *ALL_BODY_TYPES.choose(rng).unwrap(); Self { species, body_type } } } impl From for super::Body { fn from(body: Body) -> Self { super::Body::QuadrupedMedium(body) } } // Renaming any enum entries here (re-ordering is fine) will require a // database migration to ensure pets correctly de-serialize on player login. #[derive(Copy, Clone, Debug, Display, EnumString, PartialEq, Eq, Hash, Serialize, Deserialize)] #[repr(u32)] pub enum Species { Grolgar = 0, Saber = 1, Tiger = 2, Tuskram = 3, Lion = 6, Tarasque = 7, Wolf = 8, Frostfang = 9, Mouflon = 10, Catoblepas = 11, Bonerattler = 12, Deer = 13, Hirdrasil = 14, Roshwalr = 15, Donkey = 16, Camel = 17, Zebra = 18, Antelope = 19, Kelpie = 20, Horse = 21, Barghest = 22, Cattle = 23, Darkhound = 24, Highland = 25, Yak = 26, Panda = 27, Bear = 28, Dreadhorn = 29, Moose = 30, Snowleopard = 31, Mammoth = 32, Ngoubou = 33, Llama = 34, Alpaca = 35, Akhlut = 36, Bristleback = 37, } /// Data representing per-species generic data. /// /// NOTE: Deliberately don't (yet?) implement serialize. #[derive(Clone, Debug, Deserialize)] pub struct AllSpecies { pub grolgar: SpeciesMeta, pub saber: SpeciesMeta, pub tiger: SpeciesMeta, pub tuskram: SpeciesMeta, pub lion: SpeciesMeta, pub tarasque: SpeciesMeta, pub wolf: SpeciesMeta, pub frostfang: SpeciesMeta, pub mouflon: SpeciesMeta, pub catoblepas: SpeciesMeta, pub bonerattler: SpeciesMeta, pub deer: SpeciesMeta, pub hirdrasil: SpeciesMeta, pub roshwalr: SpeciesMeta, pub donkey: SpeciesMeta, pub camel: SpeciesMeta, pub zebra: SpeciesMeta, pub antelope: SpeciesMeta, pub kelpie: SpeciesMeta, pub horse: SpeciesMeta, pub barghest: SpeciesMeta, pub cattle: SpeciesMeta, pub darkhound: SpeciesMeta, pub highland: SpeciesMeta, pub yak: SpeciesMeta, pub panda: SpeciesMeta, pub bear: SpeciesMeta, pub dreadhorn: SpeciesMeta, pub moose: SpeciesMeta, pub snowleopard: SpeciesMeta, pub mammoth: SpeciesMeta, pub ngoubou: SpeciesMeta, pub llama: SpeciesMeta, pub alpaca: SpeciesMeta, pub akhlut: SpeciesMeta, pub bristleback: SpeciesMeta, } impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies { type Output = SpeciesMeta; #[inline] fn index(&self, &index: &'a Species) -> &Self::Output { match index { Species::Grolgar => &self.grolgar, Species::Saber => &self.saber, Species::Tiger => &self.tiger, Species::Tuskram => &self.tuskram, Species::Lion => &self.lion, Species::Tarasque => &self.tarasque, Species::Wolf => &self.wolf, Species::Frostfang => &self.frostfang, Species::Mouflon => &self.mouflon, Species::Catoblepas => &self.catoblepas, Species::Bonerattler => &self.bonerattler, Species::Deer => &self.deer, Species::Hirdrasil => &self.hirdrasil, Species::Roshwalr => &self.roshwalr, Species::Donkey => &self.donkey, Species::Camel => &self.camel, Species::Zebra => &self.zebra, Species::Antelope => &self.antelope, Species::Kelpie => &self.kelpie, Species::Horse => &self.horse, Species::Barghest => &self.barghest, Species::Cattle => &self.cattle, Species::Darkhound => &self.darkhound, Species::Highland => &self.highland, Species::Yak => &self.yak, Species::Panda => &self.panda, Species::Bear => &self.bear, Species::Dreadhorn => &self.dreadhorn, Species::Moose => &self.moose, Species::Snowleopard => &self.snowleopard, Species::Mammoth => &self.mammoth, Species::Ngoubou => &self.ngoubou, Species::Llama => &self.llama, Species::Alpaca => &self.alpaca, Species::Akhlut => &self.akhlut, Species::Bristleback => &self.bristleback, } } } pub const ALL_SPECIES: [Species; 36] = [ Species::Grolgar, Species::Saber, Species::Tiger, Species::Tuskram, Species::Lion, Species::Tarasque, Species::Wolf, Species::Frostfang, Species::Mouflon, Species::Catoblepas, Species::Bonerattler, Species::Deer, Species::Hirdrasil, Species::Roshwalr, Species::Donkey, Species::Camel, Species::Zebra, Species::Antelope, Species::Kelpie, Species::Horse, Species::Barghest, Species::Cattle, Species::Darkhound, Species::Highland, Species::Yak, Species::Panda, Species::Bear, Species::Dreadhorn, Species::Moose, Species::Snowleopard, Species::Mammoth, Species::Ngoubou, Species::Llama, Species::Alpaca, Species::Akhlut, Species::Bristleback, ]; impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies { type IntoIter = std::iter::Copied>; type Item = Species; fn into_iter(self) -> Self::IntoIter { ALL_SPECIES.iter().copied() } } // Renaming any enum entries here (re-ordering is fine) will require a // database migration to ensure pets correctly de-serialize on player login. make_case_elim!( body_type, #[derive( Copy, Clone, Debug, Display, EnumString, PartialEq, Eq, Hash, Serialize, Deserialize, )] #[repr(u32)] pub enum BodyType { Female = 0, Male = 1, } ); pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];