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ArrowSnake: ( bone0: ( offset: (-1.5, -6.5, 0.0), central: ("weapon.projectile.snake-arrow"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("armor.empty"), ) ), BoltFire: ( bone0: ( offset: (-3.0, -5.5, -3.0), central: ("weapon.projectile.fire-bolt-0"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("armor.empty"), ) ), BoltFireBig: ( bone0: ( offset: (-6.0, -6.0, -6.0), central: ("weapon.projectile.fire-bolt-1"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("armor.empty"), ) ), TrainingDummy: ( bone0: ( offset: (-7.0, -5.0, 0.0), central: ("object.training_dummy"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("armor.empty"), ) ), MultiArrow: ( bone0: ( offset: (-4.0, -9.5, -5.0), central: ("weapon.projectile.multi-arrow"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("armor.empty"), ) ), BoltNature: ( bone0: ( offset: (-6.0, -6.0, -6.0), central: ("weapon.projectile.nature-bolt"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("armor.empty"), ) ), ToughMeat: ( bone0: ( offset: 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