({ DefaultAirship: ( bone0: ( offset: (-17.5, -39.0, 1.0), central: ("airship_human.structure"), ), bone1: ( offset: (-8.5, -2.0, -8.5), central: ("airship_human.propeller-l"), ), bone2: ( offset: (-8.5, -2.0, -8.5), central: ("airship_human.propeller-r"), ), bone3: ( offset: (-1.5, -10.0, -4.5), central: ("airship_human.rudder"), ), custom_indices: { 1: Air(ChairSingle, 4), 2: Air(Helm, 0), 3: Air(DoorWide, 4), 8: Air(DoorWide, 0), 9: Air(CraftingBench, 0), 11: Air(RepairBench, 0), 12: Air(DismantlingBench, 4), 15: Air(Anvil, 2), 17: Air(CookingPot, 0), 18: Air(WallLamp, 4), 23: Air(FireBowlGround, 4), }, ), AirBalloon: ( bone0: ( offset: (-14.5, -16.0, 0.0), central: ("air_balloon.structure"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone2: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone3: ( offset: (-1.5, -6.0, -6.0), central: ("air_balloon.rudder"), ), custom_indices: { 1: Air(Helm), }, ), SailBoat: ( bone0: ( offset: (-6.5, -15.5, 0.0), central: ("sail_boat.structure"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone2: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone3: ( offset: (-1.5, -6.0, -5.0), central: ("empty"), ), custom_indices: { 1: Air(ChairSingle, 4), 2: Air(Helm, 0), 3: Air(Door, 6), 4: Air(Door, 2), 9: Air(CraftingBench, 0), 10: Air(Window1, 0), 11: Air(RepairBench, 0), 12: Air(DismantlingBench, 4), 13: Air(Window1, 2), 14: Air(Crate, 0), 15: Air(Anvil, 2), 16: Air(Tent, 0), 17: Air(CookingPot, 0), 18: Air(WallLampSmall, 4), 19: Air(Lantern, 4), }, ), Galleon: ( bone0: ( offset: (-16, -16, -3.0), central: ("galleon.structure"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone2: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone3: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), custom_indices: { 1: Air(ChairSingle, 4), 2: Air(Helm, 0), 3: Air(DoorWide, 4), 4: Air(DoorWide, 0), 9: Air(CraftingBench, 0), 10: Air(Window1, 0), 11: Air(RepairBench, 0), 12: Air(DismantlingBench, 4), 13: Air(Window1, 2), 14: Air(Crate, 0), 15: Air(Cauldron, 2), 16: Air(Tent, 0), 17: Air(CookingPot, 0), 18: Air(WallLamp, 4), 19: Air(Lantern, 4), }, ), Skiff: ( bone0: ( offset: (-3.5, -7, -0.5), central: ("skiff.structure"), ), bone1: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone2: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone3: ( offset: (0.0, 0.0, 0.0), central: ("empty"), ), custom_indices: { 1: Air(ChairSingle, 4), 2: Air(Helm, 0), 3: Air(Door, 4), 4: Air(Door, 0), 9: Air(CraftingBench, 0), 10: Air(Window1, 0), 11: Air(RepairBench, 0), 12: Air(DismantlingBench, 4), 13: Air(Window1, 2), 14: Air(Crate, 0), 15: Air(Cauldron, 2), 16: Air(Tent, 0), 17: Air(CookingPot, 0), 18: Air(WallLampSmall, 4), 19: Air(Lantern, 4), }, ), })