use super::{ClientState, EcsCompPacket}; use crate::{ character::CharacterItem, comp, outcome::Outcome, recipe::RecipeBook, state, sync, sync::Uid, terrain::{Block, TerrainChunk}, }; use authc::AuthClientError; use hashbrown::HashMap; use serde::{Deserialize, Serialize}; use vek::*; #[derive(Debug, Clone, Serialize, Deserialize)] pub struct ServerInfo { pub name: String, pub description: String, pub git_hash: String, pub git_date: String, pub auth_provider: Option, } /// Inform the client of updates to the player list. #[derive(Debug, Clone, Serialize, Deserialize)] pub enum PlayerListUpdate { Init(HashMap), Add(Uid, PlayerInfo), SelectedCharacter(Uid, CharacterInfo), LevelChange(Uid, u32), Admin(Uid, bool), Remove(Uid), Alias(Uid, String), } #[derive(Debug, Clone, Serialize, Deserialize)] pub struct PlayerInfo { pub is_admin: bool, pub is_online: bool, pub player_alias: String, pub character: Option, } #[derive(Debug, Clone, Serialize, Deserialize)] pub struct CharacterInfo { pub name: String, pub level: u32, } #[derive(Debug, Clone, Serialize, Deserialize)] pub enum InviteAnswer { Accepted, Declined, TimedOut, } #[derive(Debug, Clone, Serialize, Deserialize)] pub enum Notification { WaypointSaved, } /// Messages sent from the server to the client #[derive(Debug, Clone, Serialize, Deserialize)] pub enum ServerMsg { InitialSync { entity_package: sync::EntityPackage, server_info: ServerInfo, time_of_day: state::TimeOfDay, max_group_size: u32, world_map: (Vec2, Vec), recipe_book: RecipeBook, }, /// An error occurred while loading character data CharacterDataLoadError(String), /// A list of characters belonging to the a authenticated player was sent CharacterListUpdate(Vec), /// An error occured while creating or deleting a character CharacterActionError(String), PlayerListUpdate(PlayerListUpdate), GroupUpdate(comp::group::ChangeNotification), // Indicate to the client that they are invited to join a group GroupInvite { inviter: sync::Uid, timeout: std::time::Duration, }, // Indicate to the client that their sent invite was not invalid and is currently pending InvitePending(sync::Uid), // Note: this could potentially include all the failure cases such as inviting yourself in // which case the `InvitePending` message could be removed and the client could consider their // invite pending until they receive this message // Indicate to the client the result of their invite InviteComplete { target: sync::Uid, answer: InviteAnswer, }, StateAnswer(Result), /// Trigger cleanup for when the client goes back to the `Registered` state /// from an ingame state ExitIngameCleanup, Ping, Pong, /// A message to go into the client chat box. The client is responsible for /// formatting the message and turning it into a speech bubble. ChatMsg(comp::ChatMsg), SetPlayerEntity(Uid), TimeOfDay(state::TimeOfDay), EntitySync(sync::EntitySyncPackage), CompSync(sync::CompSyncPackage), CreateEntity(sync::EntityPackage), DeleteEntity(Uid), InventoryUpdate(comp::Inventory, comp::InventoryUpdateEvent), TerrainChunkUpdate { key: Vec2, chunk: Result, ()>, }, TerrainBlockUpdates(HashMap, Block>), Disconnect, Shutdown, TooManyPlayers, /// Send a popup notification such as "Waypoint Saved" Notification(Notification), SetViewDistance(u32), Outcomes(Vec), } #[derive(Debug, Clone, Serialize, Deserialize, PartialEq)] pub enum RequestStateError { RegisterDenied(RegisterError), Denied, Already, Impossible, WrongMessage, } #[derive(Debug, Clone, Serialize, Deserialize, PartialEq)] pub enum RegisterError { AlreadyLoggedIn, AuthError(String), InvalidCharacter, NotOnWhitelist, //TODO: InvalidAlias, } impl From for RegisterError { fn from(err: AuthClientError) -> Self { Self::AuthError(err.to_string()) } } impl From for ServerMsg { fn from(v: comp::ChatMsg) -> Self { ServerMsg::ChatMsg(v) } }