#![enable(implicit_some)] ( name: Name("Merchant"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.creature.humanoid"), inventory: ( loadout: Inline(( active_hands: ([ (2, "common.items.weapons.bow.eldwood-0"), (1, "common.items.weapons.sword.steel-0"), (1, "common.items.weapons.sword_1h.bloodsteel-0"), (2, "common.items.weapons.staff.flamethrower_0"), ], None), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )