# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Added - New Skills for Climbing: Climbing Speed and Climbing Cost - Pickaxes (can be used to collect gems and mine weak rock) - You can now jump out of rolls for a slight jump boost - Dungeons now have multiple kinds of stairs. - Trades now display item prices in tooltips. - Admin designated build areas - Indicator text to collectable terrain sprites - You can now autorequest exact change by ctrl-clicking in a trade, and can quick-add individual items with shift-click. - Buy and sell prices in tooltips when trading with a merchant now have colors. - Attacks now emit sound effects from the target on hit. - Crafting menu tabs - Auto camera setting, making the game easier to play with one hand - Topographic map option - Search bars for social and crafting window - RTsim travellers now follow paths between towns - "Poise" renamed to "Stun resilience" - Stun resilience stat display - Villagers and guards now spawn with potions, and know how to use them. - Combat music in dungeons when within range of enemies. - New Command: "kit", place a set of items into your inventory - Added --sql-log-mode profile/trace parameter to veloren-server-cli - Added /disconnect_all_players admin command - Added disconnectall CLI command - One handed weapons can now be used and found in the world - Players can now opt-in to server-authoritiative physics in gameplay settings. - Added `/server_physics` admin command. - Sort inventory button - Option to change the master volume when window is unfocused - Crafting stations in towns - Option to change the master volume when window is unfocused - Entities now have mass - Entities now have density - Buoyancy is calculated from the difference in density between an entity and surrounding fluid - Drag is now calculated based on physical properties - Terrain chunks are now deflate-compressed when sent over the network. - Missing translations can be displayed in English. - New large birds npcs - Day period dependant wildlife spawns - You can now block and parry with melee weapons - Lift is now calculated for gliders based on dimensions (currently same for all) - Specific music tracks can now play exclusively in towns. - Custom map markers can be placed now - Fundamentals/prototype for wiring system - Mountain peak and lake markers on the map - There's now a checkbox in the graphics tab to opt-in to receiving lossily-compressed terrain colors. - /buff command which allows you to cast a buff on player - Warn the user with an animated red text in the second phase of a trade in which a party is offering nothing. - /skill_preset command which allows you to apply skill presets - Added timed bans and ban history. - Added non-admin moderators with limit privileges and updated the security model to reflect this. - Chat tabs - NPC's now hear certain sounds - Renamed Animal Trainers to Beastmasters and gave them their own set of armor to wear - ChargedRanged attacks (such as some bow attacks) use an FOV zoom effect to indicate charge. - Add chest to each dungeon with unique loot ### Changed - Admins can now grant normal players plots to place blocks within - Diamonds are now much more than twice as expensive as twigs. - Permission to build is no longer tied to being an admin - Separated character randomization buttons into appearance and name. - Reworked mindflayer to have unique attacks - Glowing remains are now `Armor` instead of `Ingredients`. - Generated a new world map - Overhauled clouds for more verticality and performance - New tooltip for items with stats comparison - Improved bow feedback, added arrow particles - Retiered most sceptres and staves - Loot tables can now recursively reference loot tables - "max_sfx_channels" default now set to 30 - Merchants now have stacks of stackable items instead of just one per slot - Bag tooltips only show slots now - Removed infinite armour values from most admin items - Item tooltips during trades will now inform the user of what ctrl-click and shift-click do - International keyboards can now display more key names on Linux and Windows instead of `Unknown`. - There is now a brief period after a character leaves the world where they cannot rejoin until their data is saved - Certain uses of client-authoritative physics now subject the player to server-authoritative physics. - Dodge roll iframes and staff explosion are now unlocked by default, with points refunded for existing characters. - Dash melee now stops after hitting something. Infinite dash also now replaced with dash through. - Collisions, knockbacks, jumping and drag are now physical forces applied to the entity's body mass - Turning rate has been made more consistent across angles - Gravity has been lowered so that physics can work more reasonably - Jump has been decreased in height but extended in length as a result of the new gravity - Fall damage has been adjusted with the new gravity in mind - Projectiles now generally have a different arc because they no longer have their own gravity modifier - Increased agent system target search efficiency speeding up the server - Added more parallelization to terrain serialization and removed extra cloning speeding up the server - Energy now recharges while gliding - Debug Kit is split to "admin_cosmetics" and "debug" - Potion Kit is renamed to "consumables" and gives potions and mushroom curry - Cultist Kit gives cape, rings and necklace in addition to armour and weapons. - Reworked minotaur to have unique attacks. - Wiring is now turing complete - Better active/inactive master sound slider logic - Cultist Husk no longer drops weapons and armor - Animal Trainers now spawn in tier-5 dungeon and not in tier-3 - Reworked clay golem to have unique attacks. - Merchants now use `/tell` instead of `/say` to communicate prices - Entities catch on fire if they stand too close to campfires - Water extinguishes entities on fire - Item pickups are shown in separate window and inventory-full shows above item - Reworked bow ### Removed - Removed command: "debug", use "/kit debug" instead - Gravity component has been removed - In-air movement has been removed - Energy cost of deploying the glider has been removed ### Fixed - Server kicks old client when a user is trying to log in again (often the case when a user's original connection gets dropped) - Added a raycast check to beams to prevent their effect applying through walls - Flying agents raycast more angles to check for obstacles. - Mouse Cursor now locks to the center of the screen when menu is not open - Social window no longer moves when group is open - Combat rating no longer takes buffs into account - Minimap icons are now displayed in both map modes - Server now denies any running trades when a user exits to the character selection screen. - Sfx volume changes now also change the ambient sounds volume - Staff fire shockwave ability no longer has an unlimited vertical range - Skillbar buttons correctly account for skill points when checking if player has enough stamina for the ability. - Burning Debuff icon is now displayed correctly. - Villagers in safezones no longer spam messages upon seeing an enemy - Wolf AI will no longer circle into walls and will instead use the power of raycasts to stop early - Squirrels are no longer immune to arrows at some angles. - /spawn command's auto-complete now works for species names - Mindflayer AI now correctly summons husks at certain HP thresholds. - Far away NPCs respond to being damaged by a projectile - Fixed terrain clipping with glider - Fixed an issue where prices weren't properly making their way from econsim to the actual trade values. - Fixed entities with voxel colliders being off by one physics tick for collision. ## [0.9.0] - 2021-03-20 ### Added - Plugin can now retrieve data from ECS - Added chat commands for inviting, kicking, leaving, and promoting in groups - Aura system - Campfire resting heal - Initial support for game plugins, both server-side and client-side - Reflective LoD water - Map indicators for group members - Hot-reloading for i18n, sounds, loot lotteries, and more - Initial support for alternate style keyboards - Flying birds travel the world - Plugin system now based on Wasmer 1.0.0 - Added 4x Bag loadout slots, used for upgrading inventory space - Added an additional Ring loadout slot - The inventory can now be expanded to fill the whole window - Added /dropall admin command (drops all inventory items on the ground) - Skill trees - Lactose tolerant golems - 6 different gems. (Topaz, Amethyst, Sapphire, Emerald, Ruby and Diamond) - Poise system - Snow particles - Basic NPC interaction - Lights in dungeons - Trading system (bound to the `R` key by default, currently only works with players) - Support for dual wielding (not accessible as animations still needed) - Support for modular weapons. - Saturation buff (healing from food) now queues - Coral reefs, kelp forests, and seagrass - Talk animation - New bosses in 5 lower dungeons - New enemies in 5 lower dungeons - Added on join event in plugins - Item stacking and splitting - Procedural trees (currently only oaks and pines are procedural) - Cliffs on steep slopes - Giant tree sites - Reset button for graphics settings - Gave weapons critical strike {chance, multiplier} stats - A system to add glow and reflection effects to figures (i.e: characters, armour, weapons, etc.) - Merchants will trade wares with players - Airships that can be mounted and flown, and also walked on (`/airship` admin command) - RtSim airships that fly between towns. ### Changed - Doubled range of ScaleMode slider when set to Custom - Glider can now be deployed mid-air at the cost of some stamina based on fall speed - Translations are now folders with multiple files instead of a huge single file - Default inventory slots reduced to 18 - existing characters given 3x 6-slot bags as compensation - Protection rating was moved to the top left of the loadout view - Changed camera smoothing to be off by default. - Footstep SFX is now dependant on distance moved, not time since last play - Adjusted most NPCs hitboxes to better fit their models. - Changed crafting recipes involving shiny gems to use diamonds instead. - Cave scatter now includes all 6 gems. - Adjusted Stonework Defender loot table to remove mindflayer drops (bag, staff, glider). - Made humanoid NPCs use gliders (if equipped) when falling - Changed default controller key bindings - Improved network efficiency by ≈ factor 10 by using tokio. - Added item tooltips to trade window. - "Quest" given to new players converted to being a short tutorial - Items can be requested from the counterparty's inventory during trade. - Savanna grasses restricted to savanna, cacti to desert. - Fireworks recursively shoot more fireworks. - Improved static light rendering and illumination - Improved the tree spawning model to allow for overlapping forests - Changed sunlight (and, in general, static light) propagation through blocks to allow for more material properties - Overhauled the sceptre - Make the /time command relative to the current day - Spatial partitioning via a grid for entity versus entity collisions was added which can more than halve the total tick time at higher entity counts (> ~1000) - Improved efficency of entity versus terrain collisions (they now take less than half the time) - The loading screen will now display random animations ### Removed - SSAAx4 option - The Stats button and associated screen were removed - Levels - Shiny Gems (replaced with diamonds) ### Fixed - Fixed a bug that would cause a server crash when a player levelled up or fired a projectile in very specific circumstances - Fixed a bug where buff/debuff UI elements would flicker when you had more than one of them active at the same time - Made zooming work on wayland - Fixed AI behavior so only humanoids will attempt to roll - Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping - Fixed missing controller actions (dance and crafting) - Fixed a bug where the stairs to the boss floor in dungeons would sometimes not spawn - Fixed waypoints being placed underwater - Objects and golems are not affected by bleed debuff anymore - Fixed RtSim entity memory loss - Mandated that merchants not wander away during a trade - Fixed the villager conception of evil by encouraging them to react violently to characters wearing cultist gear ## [0.8.0] - 2020-11-28 ### Added - New level of detail feature, letting you see all the world's terrain at any view distance. - Point and directional lights now cast realistic shadows, using shadow mapping. - Added leaf and chimney particles - Some more combat sound effects - Beehives and bees - Fireflies - Fullscreen modes now show two options (exclusive and borderless) - Added banlist and `/ban`, `/unban`, and `/kick` commands for admins - A new dungeon boss (venture there and discover it yourself) - Adaptive stride setup for more dynamic run behavior - Theropod body - Several new animals - Item quality indicators - Added a jump/burst attack for the bow to the skillbar - Gave the axe a third attack - A new secondary charged melee attack for the hammer - Added Dutch translations - Buff system - Sneaking lets you be closer to enemies without being detected - Flight - Roll dodges melee attacks, and reduces the height of your hitbox - Persistent waypoints (start from the last camp fire you visited) - NPCs use all three weapon skills in combat - Speed stat to weapons which affects weapon attack speed - Saving of the last selected character in the character selection screen - Autoselecting the newly created character - Deselecting when the selected character is deleted - Upscaling support - Added "Persist Combo from Combo Melee State" when rolling mid-combo - You can no longer spam hammer and bow special when stamina is 0 - Biome and site specific music system - Ambient SFX emitted from terrain blocks - Campfire SFX - Wind SFX system - Added Norwegian language - Roll can now interrupt attacks - Birch forests - Willow forests - More significant temperature variation across the world - Initial implementation of real-time world simulation - Travellers that explore the world - HDR rendering - Map site icons - Map panning - Innumerable minor improvements to world generation - Variable dungeon difficulty - Aurora Borealis (localised entirely within the kitchen) - Block-based voxel lighting - Animals now have customized attacks and AI ### Changed - The world map has been refactored to support arbitrary sizes and compute horizon maps. - Veloren's lighting has been completely overhauled. - The graphics options were made much more flexible and configurable. - Many shader optimizations. - Voxel model creation was switched to use greedy meshing, improving performance. - Animation and terrain math were switched to use SIMD where possible, improving performance. - The way we cache glyphs was refactored, fixed, and optimized. - Colors for models and figures were adjusted to account for the saturation hack. - Overhauled world colours - Improved projectile physics - Improved overhead aiming - Improved first person aiming - Figure meshing no longer blocks the main thread. - Overhauled persistence layer including no longer storing serialized JSON items in the database - Overhauled representation of blocks to permit fluid and sprite coexistence - Overhauled sword - Reworked healing sceptre - Split out the sections of the server settings that can be edited and saved by the server. - Revamped structure of where settings, logs, and game saves are stored so that almost everything is in one place. - Moved hammer leap attack to skillbar - Reworked fire staff - Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc. - Allowed collecting nearby blocks without aiming at them - Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start - Log where userdata folder is located - Switched to a Whittaker map for better tree spawning patterns - Switched to procedural snow cover on trees - Significantly improved terrain generation performance - Significantly stabilized the game clock, to produce more "constant" TPS - Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu) - Made settings less likely to reset when the format changes - Adjusted some keybindings - Consumables can now trigger multiple effects and buffs - Overhauled overworld spawns depending on chunk attributes - Improved cloud and water shader quality ### Removed - MSAA has been removed due to incompatibility with greedy meshing. - Removed a saturation hack that led to colors being improperly displayed. ### Fixed - Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused. - Fixed a bug where the closest item would be picked up instead of a selected item. - Fixed a bug where camera zoom in and zoom out distance didn't match. - Fixed a bug where a nearby item would also be collected when collecting collectible blocks - Fixed a bug where firing fast projectile at a downwards angle caused them to veer off at a higher angle - Fixed a bug where ui scale in the login menu was not updated when changed in-game - Fixed a bug which caused campfires and other stuff to duplicate - Significantly improved water movement AI to stop entities getting stuck - Prevented entities, sprites and particles being lit when not visible to the sun ## [0.7.0] - 2020-08-15 ### Added - Display item name over loot/dropped items - Added Lottery system for loot - Added context-sensitive crosshair - Announce alias changes to all clients - Dance animation - Speech bubbles appear when nearby players talk - NPCs call for help when attacked - Eyebrows and shapes can now be selected - Character name and level information to chat, social tab and `/players` command - Added inventory, armour and weapon saving - Show where screenshots are saved in the chat - Added basic auto walk - Added weapon/attack sound effects - M2 attack for bow - Hotbar persistence - Alpha version Disclaimer - Server whitelist - Optional server-side maximum view distance - MOTD on login - Added group chat `/join_group` `/group` - Added faction chat `/join_faction` `/faction` - Added regional, local, and global chat (`/region`, `/say`, and `/world`, respectively) - Added command shortcuts for each of the above chat modes (`/g`, `/f`, `/r`, `/s`, and `/w`, respectively and `/t` for `/tell`) - Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see [!1095](https://gitlab.com/veloren/veloren/-/merge_requests/1095) for more info) - Zoomable Map - M2 attack for hammer - Spawnable training dummies - New quadruped_low body for reptile-likes - Added new animals - Better pathfinding - Bombs - Training dummy items - Added spin attack for axe - Creature specific stats - Minimap compass - Initial crafting system implementation - Protection stat to armor that reduces incoming damage - Loading-Screen tips - Feeding animation for some animals - Power stat to weapons which affects weapon damage - Add detection of entities under the cursor - Functional group-system with exp-sharing and disabled damage to group members - Some Campfire, fireball & bomb; particle, light & sound effects. - Added firework recipe - Added setting to change resolution - Rare (unfinished) castles - Caves with monsters and treasure - Furniture and decals in towns ### Changed - Improved camera aiming - Made civsim, sites, etc. deterministic from the same seed - Improved animations by adding orientation variation - new tail bone for quad_small body - slim the game size through lossless asset optimization - Lanterns now stop glowing if you throw a lit one out of your inventory - Fixed a crash caused by certain audio devices on OSX - Bow animations now show held arrows - Fixed a bug where walk/run sfx played while a character rolled/dodged - Energy regen resets on last ability use instead of on wield - Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield - Gliding is now a toggle that can be triggered from the ground - Replaced `log` with `tracing` in all crates - Switch to a new network backend that will allow several improvements in the future - Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes - Rebuilt quadruped_medium/quadruped_small animation and assets - Disabled destruction of most blocks by explosions - Disable damage to pets - Made pets healable - Rebalanced fire staff - Animals are more effective in combat - Pathfinding is much smoother and pets are cleverer - Animals run/turn at different speeds - Updated windowing library (winit 0.19 -> 0.22) - Bow M2 is now a charged attack that scales the longer it's held - Fixed window resizing on Mac OS X. - Dehardcoded many item variants - Tooltips avoid the mouse better and disappear when hovered - Improved social window functions and visuals - Changed agent behaviour to allow fleeing - Waypoints now spawn on dungeon staircases ### Removed - Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat - Disclaimer wall of text on first startup ## [0.6.0] - 2020-05-16 ### Added - Added music system - Added zoomable and rotatable minimap - Added rotating orientation marker to main-map - Added daily Mac builds - Allow spawning individual pet species, not just generic body kinds - Configurable fonts - Configurable keybindings from the Controls menu - Translation status tracking - Added gamma setting - Added new orc hairstyles - Added SFX for wielding/unwielding weapons - Fixed NPCs attacking the player forever after killing them - Added SFX for collecting, dropping and using inventory items - New attack animation - Weapon control system - Game pauses when in single player and pause menu - Added authentication system (to play on the official server register on https://account.veloren.net) - Added gamepad/controller support - Added player feedback when attempting to pickup an item with a full inventory - Added free look - Added Italian translation - Added Portuguese translation - Added Turkish translation - Added Traditional Chinese translation - Complete rewrite of the combat system into a state machine - Abilities like Dash and Triplestrike - Armor can now be equipped as items - Fireball explosions - Inventory supports stacking - Many new armors and weapons to find in chests - Fleshed out "attack" animation into alpha, beta and spin type attacks - Fleshed out range attack into charging and shooting animations for staff/bow - Customized attack animation for hammers and axes - Added German translation - Added a silhouette for players when they are occluded - Added transparency to the player when zooming in - Made armor and hotbar slots actually function - Added dragging and right-click to use functionality to inventory, armor & hotbar slots - Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor - 6 new music tracks - Added basic world and civilization simulation - Added overhauled towns - Added fields, crops and scarecrows - Added paths - Added bridges - Added procedural house generation - Added lampposts - Added NPCs that spawn in towns - Added simple dungeons - Added sub-voxel noise effect - Added waypoints next to dungeons - Made players spawn in towns - Added non-uniform block heights - Added `/sudo` command - Added a Level of Detail (LoD) system for terrain sprites and entities - Added owl, hyena, parrot, cockatrice, red dragon NPCs - Added dungeon entrances - Villagers tools and clothing - Cultists clothing - You can start the game by pressing "enter" from the character selection menu - Added server-side character saving - Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the `/lantern` command - Added tab completion in chat for player names and chat commands - Added server persistence for character stats - Added a popup when setting your character's waypoint - Added dungeon arenas - Added dungeon bosses and rare boss loot - Added 2 sets of armour. One Steel and one Leather. ### Changed - The /give_item command can now specify the amount of items. Syntax is now `/give_item [num]` - Brighter / higher contrast main-map - Removed highlighting of non-collectible sprites - Fixed /give_exp ignoring player argument - Extend run sfx to small animals to prevent sneak attacks by geese. - Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc) - Started changing the visual theme of the UI - Merge of the Bag and Character-Screen - Merge of the Map and Questlog - Overhauled icon art - Asset cleanup to lower client-size - Rewrote the humanoid skeleton to be more ideal for attack animations - Arrows can no longer hurt their owners - Increased overall character scale - `/sudo player /tp` is short for `/sudo player /tp me` - The `/object` command can create any object in comp::object::Body - The `/help` command takes an optional argument. `/help /sudo` will show you information about only the sudo command. ### Removed ## [0.5.0] - 2020-01-31 ### Added - Added new debug item - Bows give experience by projectiles having an owner - Allow cancelling chunk generation - Include licence in assets - Added dropping items - Added initial region system implementation - Added /giveitem command - Strip Linux executables - Added moon - Added clouds - Added tarpaulin coverage - Added ability to jump while underwater - Added proper SFX system - Added changelog - Added animated Map and Minimap position indicator - Added visuals to indicate strength compared to the player - Added Scrolling Combat Text (SCT) & Settings for it - Added a Death Screen and Hurt Screen - Added randomly selected Loading Screen background images - Added options to disable clouds and to use cheaper water rendering - Added client-side character saving - Added a localization system to provide multi-language support to voxygen - Added French language for Voxygen - Added rivers and lakes which follow realistic physical paths. - Added a sophisticated erosion system for world generation which dramatically changes the world layout. - Added tracking of sediment vs. bedrock, which is visually reflected in the world. - Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility. - Added a default map, which is used to speed up starting single player. - Added a 3D renderered map, which is also used by the server to send the map to the client. - Added fullscreen and window size to settings so that they can be persisted - Added coverage based scaling for pixel art - 28 new mobs - Added waypoints - Added pathfinding to NPCs - Overhauled NPC AI - Pets now attack enemies and defend their owners - Added collars to tame wild animals ### Changed - Controls pane in settings window now shows actual configured keys - Fixed scroll wheel and roll keys on OS X - Fixed near and far view planes - Improvements to armor names - Animation fixes to line up with true positions - Proper message for command permission check failure - Improved meshing - Improved dusk - Improved movement and climbing - Improved water rendering and chunk render order - Moved computations to terrain fragment shaders - Fixed title music - Made rolling less violent when changing directions - Fixed single player crash - Improved error information in client and server - Store items as RON files - Updated download info in readme - Fixed cloud performance - Fixed region display name - Fixed the bow fire rate - Healthbars now flash on critical health - Fixed ghosts when going back to character screen - Fixed not being able to unmount - Fixed non-humanoids being able to climb and glide - Made shadows and lights use interpolated positions - Changed "Create Character" button position - Made clouds bigger, more performant and prettier - Terrain meshing optimized further - Tree leaves no longer color blended - Actual character stats displayed in character window - Made significant changes to the noise functions used for world generation. - Improved colors during world generation. - Significantly reduced the use of warp during world generation. - Parallelized and otherwise sped up significant parts of world generation. - Various performance improvements to world generation. - Nametags now a fixed size and shown in a limited range - Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes. - Names of NPCs spawned in the wild now include their species. ### Removed - Remove heaptrack as it is now deprecated ## [0.4.0] - 2019-10-10 ### Added - Added adjustable FOV slider - Added /explosion command - Added first person switch - Added single player server settings - Added admin check for commands - Started asset reloading system - Added SRGB conversion in shaders - Added adminify to give temp admin privilages ### Changed - Collision and fall damage fixes - Switched to eventbus system - Improved seed generation, diffusion function - Switch to hashbrown in server/client - Improved colors and lighting - Replaced view distance culling with frustum culling ## [0.3.0] - 2019-08-04 ### Added - Added enemies - Added player info to debug window - Added server info - Game settings persist after closing - Added caves - Added random NPC names - Added tree roots, houses, basic lights - Added XP and leveling - Added build mode - Character customization, multiple races - Inventories (WIP) - Day/night, better shaders, voxel shadows ### Changed - Fixed attack delay - Fixed disclaimer to show only once - Only send physics updates for entities within view distance - Fix for headphones and invalid device parameters - Fixed asset names for consistancy - Fixes animals jumping after their target no matter how far\ - Improved SFX in caves - Better combat, movement, and animations - Many performance optimizations - Better world generation, more biomes ## [0.2.0] - 2019-05-28 ### Added - Hang Gliding - Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands. - Name tags: You can finally know who is this guy with the blue shirt! - single player: No need to start a server just to play alone - Character customization: It isn't fully complete but still allows you to look different than others - Music! - Major performance improvements related to the fact that we rewrote the entire game - 0% chance to get a deadlock - Animations: You finally can move your limbs! - Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players - When a server dies the game no longer crashes - you will be just kicked to the main menu ## [0.1.0] - 2018-XX-XX _0.1.0 was part of the legacy engine_ [unreleased]: https://gitlab.com/veloren/veloren/compare?from=v0.9.0&to=master [0.9.0]: https://gitlab.com/veloren/veloren/compare?from=v0.8.0&to=v0.9.0 [0.8.0]: https://gitlab.com/veloren/veloren/compare?from=v0.7.0&to=v0.8.0 [0.7.0]: https://gitlab.com/veloren/veloren/compare?from=v0.6.0&to=v0.7.0 [0.6.0]: https://gitlab.com/veloren/veloren/compare?from=v0.5.0&to=v0.6.0 [0.5.0]: https://gitlab.com/veloren/veloren/compare?from=v0.4.0&to=v0.5.0 [0.4.0]: https://gitlab.com/veloren/veloren/compare?from=v0.3.0&to=v0.4.0 [0.3.0]: https://gitlab.com/veloren/veloren/compare?from=v0.2.0&to=v0.3.0 [0.2.0]: https://gitlab.com/veloren/veloren/compare?from=7d17f8b67a2a6d5aa00730f028cedc430fd5075a&to=v0.2.0 [0.1.0]: https://gitlab.com/veloren/game