use crate::ui::{BlankGraphic, ImageGraphic, VoxelGraphic}; image_ids! { pub struct Imgs { // Bag bag_contents: "/voxygen/element/frames/bag.vox", inv_grid: "/voxygen/element/frames/inv_grid.vox", inv_slot: "/voxygen/element/buttons/inv_slot.vox", // Buttons mmap_closed: "/voxygen/element/buttons/button_mmap_closed.vox", mmap_closed_hover: "/voxygen/element/buttons/button_mmap_closed_hover.vox", mmap_closed_press: "/voxygen/element/buttons/button_mmap_closed_press.vox", mmap_open: "/voxygen/element/buttons/button_mmap_open.vox", mmap_open_hover: "/voxygen/element/buttons/button_mmap_open_hover.vox", mmap_open_press: "/voxygen/element/buttons/button_mmap_open_press.vox", settings: "/voxygen/element/buttons/settings.vox", settings_hover: "/voxygen/element/buttons/settings_hover.vox", settings_press: "/voxygen/element/buttons/settings_press.vox", social_button: "/voxygen/element/buttons/social.vox", social_hover: "/voxygen/element/buttons/social_hover.vox", social_press: "/voxygen/element/buttons/social_press.vox", map_button: "/voxygen/element/buttons/map.vox", map_hover: "/voxygen/element/buttons/map_hover.vox", map_press: "/voxygen/element/buttons/map_press.vox", spellbook_button: "/voxygen/element/buttons/spellbook.vox", spellbook_hover: "/voxygen/element/buttons/spellbook_hover.vox", spellbook_press: "/voxygen/element/buttons/spellbook_press.vox", character_button: "/voxygen/element/buttons/character.vox", character_hover: "/voxygen/element/buttons/character_hover.vox", character_press: "/voxygen/element/buttons/character_press.vox", qlog_button: "/voxygen/element/buttons/qlog.vox", qlog_hover: "/voxygen/element/buttons/qlog_hover.vox", qlog_press: "/voxygen/element/buttons/qlog_press.vox", // Close button close_button: "/voxygen/element/buttons/x.vox", close_button_hover: "/voxygen/element/buttons/x_hover.vox", close_button_press: "/voxygen/element/buttons/x_press.vox", // Esc-Menu fireplace: "/voxygen/element/misc_bg/fireplace.vox", button: "/voxygen/element/buttons/button.vox", button_hover: "/voxygen/element/buttons/button_hover.vox", button_press: "/voxygen/element/buttons/button_press.vox", // MiniMap mmap_frame: "/voxygen/element/frames/mmap.vox", mmap_frame_closed: "/voxygen/element/frames/mmap_closed.vox", // Missing: Buff Frame Animation .gif ?! we could do animation in ui.maintain, or in shader? window_frame: "/voxygen/element/frames/window2.vox", // Settings Window settings_frame_r: "/voxygen/element/frames/settings_r.vox", settings_frame_l: "/voxygen/element/frames/settings_l.vox", settings_button: "/voxygen/element/buttons/settings_button.vox", settings_button_pressed: "/voxygen/element/buttons/settings_button_pressed.vox", settings_button_hover: "/voxygen/element/buttons/settings_button_hover.vox", settings_button_press: "/voxygen/element/buttons/settings_button_press.vox", check: "/voxygen/element/buttons/check/no.vox", check_mo: "/voxygen/element/buttons/check/no_mo.vox", check_press: "/voxygen/element/buttons/check/press.vox", check_checked: "/voxygen/element/buttons/check/yes.vox", check_checked_mo: "/voxygen/element/buttons/check/yes_mo.vox", slider: "/voxygen/element/slider/track.vox", slider_indicator: "/voxygen/element/slider/indicator.vox", // Map Window map_frame_l: "/voxygen/element/frames/map_l.vox", map_frame_r: "/voxygen/element/frames/map_r.vox", map_frame_bl: "/voxygen/element/frames/map_bl.vox", map_frame_br: "/voxygen/element/frames/map_br.vox", // Chat-Arrows chat_arrow: "/voxygen/element/buttons/arrow_down.vox", chat_arrow_mo: "/voxygen/element/buttons/arrow_down_hover.vox", chat_arrow_press: "/voxygen/element/buttons/arrow_down_press.vox", // Spell Book Window spellbook_bg: "/voxygen/element/misc_bg/small_bg.png", spellbook_icon: "/voxygen/element/icons/spellbook.png", // Bag bag: "/voxygen/element/buttons/bag/closed.png", bag_hover: "/voxygen/element/buttons/bag/closed_hover.png", bag_press: "/voxygen/element/buttons/bag/closed_press.png", bag_open: "/voxygen/element/buttons/bag/open.png", bag_open_hover: "/voxygen/element/buttons/bag/open_hover.png", bag_open_press: "/voxygen/element/buttons/bag/open_press.png", map_bg: "/voxygen/element/misc_bg/small_bg.png", map_icon: "/voxygen/element/icons/map.png", grid_button: "/voxygen/element/buttons/border.png", grid_button_hover: "/voxygen/element/buttons/border_mo.png", grid_button_press: "/voxygen/element/buttons/border_press.png", grid_button_open: "/voxygen/element/buttons/border_pressed.png", // Skillbar Module sb_grid: "/voxygen/element/skill_bar/sbar_grid.png", sb_grid_bg: "/voxygen/element/skill_bar/sbar_grid_bg.png", l_click: "/voxygen/element/skill_bar/l.png", r_click: "/voxygen/element/skill_bar/r.png", mana_bar: "/voxygen/element/skill_bar/mana_bar.png", health_bar: "/voxygen/element/skill_bar/health_bar.png", xp_bar: "/voxygen/element/skill_bar/xp_bar.png", esc_bg: "/voxygen/element/frames/menu.png", window_frame_2: "/voxygen/element/frames/window_2.png", settings_bg: "/voxygen/element/frames/settings.png", settings_icon: "/voxygen/element/icons/settings.png", settings_button_mo: "/voxygen/element/buttons/blue_mo.png", // Char Window charwindow: "/voxygen/element/misc_bg/charwindow.png", charwindow_icon: "/voxygen/element/icons/charwindow.png", charwindow_tab_bg: "/voxygen/element/frames/tab.png", charwindow_tab: "/voxygen/element/buttons/tab.png", charwindow_expbar: "/voxygen/element/misc_bg/small_bg.png", progress_frame: "/voxygen/element/frames/progress_bar.png", progress: "/voxygen/element/misc_bg/progress.png", // Quest-Log Window questlog_bg: "/voxygen/element/misc_bg/small_bg.png", questlog_icon: "/voxygen/element/icons/questlog.png", button_blue_mo: "/voxygen/element/buttons/blue_mo.png", button_blue_press: "/voxygen/element/buttons/blue_press.png", // Window BG window_bg: "/voxygen/element/misc_bg/window_bg.png", // Social Window social_bg: "/voxygen/element/misc_bg/small_bg.png", social_icon: "/voxygen/element/icons/social.png", blank: (), } }