DashMelee( energy_cost: 0, melee_constructor: ( kind: Bash( damage: 28.5, poise: 30.0, knockback: 2.0, energy_regen: 0.0, ), scaled: Some(Bash( damage: 36.0, poise: 38.6, knockback: 3.0, energy_regen: 0.0, )), range: 5.0, angle: 90.0, multi_target: Some(Normal), ), energy_drain: 0, forward_speed: 8.0, buildup_duration: 0.6, charge_duration: 2.0, swing_duration: 0.1, recover_duration: 1.2, ori_modifier: 0.1, charge_through: false, )