use crate::{ assets::{self, Asset}, effect::Effect, terrain::{Block, BlockKind}, }; //use rand::prelude::*; use rand::seq::SliceRandom; use specs::{Component, FlaggedStorage}; use specs_idvs::IDVStorage; use std::fs::File; use std::io::BufReader; use std::time::Duration; #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Tool { Sword, Axe, Hammer, Bow, Dagger, Staff, Shield, Debug(Debug), } // TODO: Allow override in item ron? impl Tool { pub fn wield_duration(&self) -> Duration { match self { Tool::Sword => Duration::from_millis(800), Tool::Axe => Duration::from_millis(1000), Tool::Hammer => Duration::from_millis(1000), Tool::Bow => Duration::from_millis(800), Tool::Dagger => Duration::from_millis(300), Tool::Staff => Duration::from_millis(800), Tool::Shield => Duration::from_millis(1000), Tool::Debug(_) => Duration::from_millis(0), } } pub fn attack_buildup_duration(&self) -> Duration { match self { Tool::Sword => Duration::from_millis(100), Tool::Axe => Duration::from_millis(700), Tool::Hammer => Duration::from_millis(700), Tool::Bow => Duration::from_millis(0), Tool::Dagger => Duration::from_millis(100), Tool::Staff => Duration::from_millis(400), Tool::Shield => Duration::from_millis(100), Tool::Debug(_) => Duration::from_millis(0), } } pub fn attack_recover_duration(&self) -> Duration { match self { Tool::Sword => Duration::from_millis(500), Tool::Axe => Duration::from_millis(100), Tool::Hammer => Duration::from_millis(100), Tool::Bow => Duration::from_millis(800), Tool::Dagger => Duration::from_millis(400), Tool::Staff => Duration::from_millis(300), Tool::Shield => Duration::from_millis(1000), Tool::Debug(_) => Duration::from_millis(0), } } pub fn attack_duration(&self) -> Duration { self.attack_buildup_duration() + self.attack_recover_duration() } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Debug { Boost, Possess, } #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Armor { // TODO: Don't make armor be a body part. Wearing enemy's head is funny but also a creepy thing to do. Helmet, Shoulders, Chestplate, Belt, Gloves, Pants, Boots, Back, Tabard, Gem, Necklace, } //TODO: Do we even need this? #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Consumable { Apple, Cheese, Potion, Mushroom, Velorite, VeloriteFrag, PotionMinor, } #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum Ingredient { Flower, Grass, } #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub enum ItemKind { Tool { kind: Tool, power: u32 }, Armor { kind: Armor, power: u32 }, Consumable { kind: Consumable, effect: Effect }, Ingredient(Ingredient), } #[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct Item { name: String, description: String, pub kind: ItemKind, } impl Asset for Item { const ENDINGS: &'static [&'static str] = &["ron"]; fn parse(buf_reader: BufReader) -> Result { Ok(ron::de::from_reader(buf_reader).unwrap()) } } impl Item { pub fn name(&self) -> &str { &self.name } pub fn description(&self) -> &str { &self.description } pub fn try_reclaim_from_block(block: Block) -> Option { match block.kind() { BlockKind::Apple => Some(assets::load_expect_cloned("common.items.apple")), BlockKind::Mushroom => Some(assets::load_expect_cloned("common.items.mushroom")), BlockKind::Velorite => Some(assets::load_expect_cloned("common.items.velorite")), BlockKind::BlueFlower => Some(assets::load_expect_cloned("common.items.flowers.blue")), BlockKind::PinkFlower => Some(assets::load_expect_cloned("common.items.flowers.pink")), BlockKind::PurpleFlower => { Some(assets::load_expect_cloned("common.items.flowers.purple")) } BlockKind::RedFlower => Some(assets::load_expect_cloned("common.items.flowers.red")), BlockKind::WhiteFlower => { Some(assets::load_expect_cloned("common.items.flowers.white")) } BlockKind::YellowFlower => { Some(assets::load_expect_cloned("common.items.flowers.yellow")) } BlockKind::Sunflower => Some(assets::load_expect_cloned("common.items.flowers.sun")), BlockKind::LongGrass => Some(assets::load_expect_cloned("common.items.grasses.long")), BlockKind::MediumGrass => { Some(assets::load_expect_cloned("common.items.grasses.medium")) } BlockKind::ShortGrass => Some(assets::load_expect_cloned("common.items.grasses.short")), BlockKind::Chest => Some(assets::load_expect_cloned( [ "common.items.apple", "common.items.velorite", "common.items.veloritefrag", "common.items.cheese", "common.items.potion_minor", "common.items.weapons.starter_sword", "common.items.weapons.starter_axe", "common.items.weapons.starter_hammer", "common.items.weapons.starter_bow", "common.items.weapons.starter_staff", ] .choose(&mut rand::thread_rng()) .unwrap(), // Can't fail )), _ => None, } } } impl Component for Item { type Storage = FlaggedStorage>; }