( name: Name("Gnarling Stalker"), body: RandomWith("gnarling"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.blowgun")), base_asset: Loadout("common.loadout.dungeon.tier-0.stalker"), inventory: [], ), loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"), meta: [], )