( combat_nearby_radius: 40.0, combat_health_factor: 1000, combat_nearby_high_thresh: 4, combat_nearby_low_thresh: 1, fade_timings: { (TitleMusic, Exploration): (2.0, 12.0), (TitleMusic, Combat): (2.0, 3.0), (Exploration, TitleMusic): (2.0, 12.0), (Exploration, Combat): (5.0, 3.0), (Combat, Exploration): (5.0, 3.0), (Combat, TitleMusic): (2.0, 12.0), }, interrupt_delay: 5.0, )