pub mod admin; pub mod banlist; mod editable; pub mod server_description; pub mod whitelist; pub use editable::{EditableSetting, Error as SettingError}; pub use admin::{AdminRecord, Admins}; pub use banlist::{ Ban, BanAction, BanEntry, BanError, BanErrorKind, BanInfo, BanKind, BanRecord, Banlist, }; pub use server_description::ServerDescription; pub use whitelist::{Whitelist, WhitelistInfo, WhitelistRecord}; use chrono::Utc; use common::{ calendar::{Calendar, CalendarEvent}, resources::BattleMode, }; use core::time::Duration; use portpicker::pick_unused_port; use serde::{Deserialize, Serialize}; use std::{ fs, net::{Ipv4Addr, Ipv6Addr, SocketAddr}, path::{Path, PathBuf}, }; use tracing::{error, warn}; use world::sim::FileOpts; const DEFAULT_WORLD_SEED: u32 = 230; const CONFIG_DIR: &str = "server_config"; const SETTINGS_FILENAME: &str = "settings.ron"; const WHITELIST_FILENAME: &str = "whitelist.ron"; const BANLIST_FILENAME: &str = "banlist.ron"; const SERVER_DESCRIPTION_FILENAME: &str = "description.ron"; const ADMINS_FILENAME: &str = "admins.ron"; #[derive(Copy, Clone, Debug, Deserialize, Serialize)] pub enum ServerBattleMode { Global(BattleMode), PerPlayer { default: BattleMode }, } impl Default for ServerBattleMode { fn default() -> Self { Self::Global(BattleMode::PvP) } } impl ServerBattleMode { pub fn allow_choosing(&self) -> bool { match self { ServerBattleMode::Global { .. } => false, ServerBattleMode::PerPlayer { .. } => true, } } pub fn default_mode(&self) -> BattleMode { match self { ServerBattleMode::Global(mode) => *mode, ServerBattleMode::PerPlayer { default: mode } => *mode, } } } #[derive(Debug, Clone, Serialize, Deserialize)] pub enum Protocol { Quic { address: SocketAddr, cert_file_path: PathBuf, key_file_path: PathBuf, }, Tcp { address: SocketAddr, }, } #[derive(Clone, Debug, Serialize, Deserialize)] pub struct GameplaySettings { #[serde(default)] pub battle_mode: ServerBattleMode, #[serde(default)] pub safe_spawn: bool, #[serde(default)] pub explosion_burn_marks: bool, } impl Default for GameplaySettings { fn default() -> Self { Self { battle_mode: ServerBattleMode::default(), safe_spawn: false, explosion_burn_marks: true, } } } #[derive(Clone, Debug, Serialize, Deserialize)] pub struct ModerationSettings { #[serde(default)] pub banned_words_files: Vec, #[serde(default)] pub automod: bool, #[serde(default)] pub admins_exempt: bool, } impl Default for ModerationSettings { fn default() -> Self { Self { banned_words_files: Vec::new(), automod: false, admins_exempt: true, } } } #[derive(Clone, Debug, Serialize, Deserialize)] pub enum CalendarMode { None, Auto, Timezone(chrono_tz::Tz), Events(Vec), } impl Default for CalendarMode { fn default() -> Self { Self::Auto } } impl CalendarMode { pub fn calendar_now(&self) -> Calendar { match self { CalendarMode::None => Calendar::default(), CalendarMode::Auto => Calendar::from_tz(None), CalendarMode::Timezone(tz) => Calendar::from_tz(Some(*tz)), CalendarMode::Events(events) => Calendar::from_events(events.clone()), } } } #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(default)] pub struct Settings { pub gameserver_protocols: Vec, pub metrics_address: SocketAddr, pub auth_server_address: Option, pub max_players: usize, pub world_seed: u32, pub server_name: String, pub start_time: f64, /// When set to None, loads the default map file (if available); otherwise, /// uses the value of the file options to decide how to proceed. pub map_file: Option, pub max_view_distance: Option, pub max_player_group_size: u32, pub client_timeout: Duration, pub spawn_town: Option, pub max_player_for_kill_broadcast: Option, pub calendar_mode: CalendarMode, /// Experimental feature. No guaranteed forwards-compatibility, may be /// removed at *any time* with no migration. #[serde(default, skip_serializing)] pub experimental_terrain_persistence: bool, #[serde(default)] pub gameplay: GameplaySettings, #[serde(default)] pub moderation: ModerationSettings, } impl Default for Settings { fn default() -> Self { Self { gameserver_protocols: vec![ Protocol::Tcp { address: SocketAddr::from((Ipv6Addr::UNSPECIFIED, 14004)), }, Protocol::Tcp { address: SocketAddr::from((Ipv4Addr::UNSPECIFIED, 14004)), }, ], metrics_address: SocketAddr::from((Ipv4Addr::LOCALHOST, 14005)), auth_server_address: Some("https://auth.veloren.net".into()), world_seed: DEFAULT_WORLD_SEED, server_name: "Veloren Alpha".into(), max_players: 100, start_time: 9.0 * 3600.0, map_file: None, max_view_distance: Some(65), max_player_group_size: 6, calendar_mode: CalendarMode::Auto, client_timeout: Duration::from_secs(40), spawn_town: None, max_player_for_kill_broadcast: None, experimental_terrain_persistence: false, gameplay: GameplaySettings::default(), moderation: ModerationSettings::default(), } } } impl Settings { /// path: Directory that contains the server config directory pub fn load(path: &Path) -> Self { let path = Self::get_settings_path(path); if let Ok(file) = fs::File::open(&path) { match ron::de::from_reader(file) { Ok(x) => x, Err(e) => { let default_settings = Self::default(); let template_path = path.with_extension("template.ron"); warn!( ?e, "Failed to parse setting file! Falling back to default settings and \ creating a template file for you to migrate your current settings file: \ {}", template_path.display() ); if let Err(e) = default_settings.save_to_file(&template_path) { error!(?e, "Failed to create template settings file") } default_settings }, } } else { let default_settings = Self::default(); if let Err(e) = default_settings.save_to_file(&path) { error!(?e, "Failed to create default settings file!"); } default_settings } } fn save_to_file(&self, path: &Path) -> std::io::Result<()> { // Create dir if it doesn't exist if let Some(dir) = path.parent() { fs::create_dir_all(dir)?; } let ron = ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default()) .expect("Failed serialize settings."); fs::write(path, ron.as_bytes())?; Ok(()) } /// path: Directory that contains the server config directory pub fn singleplayer(path: &Path) -> Self { let load = Self::load(path); Self { // BUG: theoretically another process can grab the port between here and server // creation, however the time window is quite small. gameserver_protocols: vec![Protocol::Tcp { address: SocketAddr::from(( Ipv4Addr::LOCALHOST, pick_unused_port().expect("Failed to find unused port!"), )), }], metrics_address: SocketAddr::from(( Ipv4Addr::LOCALHOST, pick_unused_port().expect("Failed to find unused port!"), )), auth_server_address: None, // If loading the default map file, make sure the seed is also default. world_seed: if load.map_file.is_some() { load.world_seed } else { DEFAULT_WORLD_SEED }, server_name: "Singleplayer".to_owned(), max_players: 100, start_time: 9.0 * 3600.0, max_view_distance: None, client_timeout: Duration::from_secs(180), ..load // Fill in remaining fields from server_settings.ron. } } fn get_settings_path(path: &Path) -> PathBuf { let mut path = with_config_dir(path); path.push(SETTINGS_FILENAME); path } } fn with_config_dir(path: &Path) -> PathBuf { let mut path = PathBuf::from(path); path.push(CONFIG_DIR); path } /// Our upgrade guarantee is that if validation succeeds /// for an old version, then migration to the next version must always succeed /// and produce a valid settings file for that version (if we need to change /// this in the future, it should require careful discussion). Therefore, we /// would normally panic if the upgrade produced an invalid settings file, which /// we would perform by doing the following post-validation (example /// is given for a hypothetical upgrade from Whitelist_V1 to Whitelist_V2): /// /// Ok(Whitelist_V2::try_into().expect()) const MIGRATION_UPGRADE_GUARANTEE: &str = "Any valid file of an old verison should be able to \ successfully migrate to the latest version."; /// Combines all the editable settings into one struct that is stored in the ecs pub struct EditableSettings { pub whitelist: Whitelist, pub banlist: Banlist, pub server_description: ServerDescription, pub admins: Admins, } impl EditableSettings { pub fn load(data_dir: &Path) -> Self { Self { whitelist: Whitelist::load(data_dir), banlist: Banlist::load(data_dir), server_description: ServerDescription::load(data_dir), admins: Admins::load(data_dir), } } pub fn singleplayer(data_dir: &Path) -> Self { let load = Self::load(data_dir); let mut server_description = ServerDescription::default(); *server_description = "Who needs friends anyway?".into(); let mut admins = Admins::default(); // TODO: Let the player choose if they want to use admin commands or not admins.insert( crate::login_provider::derive_singleplayer_uuid(), AdminRecord { username_when_admined: Some("singleplayer".into()), date: Utc::now(), role: admin::Role::Admin, }, ); Self { server_description, admins, ..load } } }