/// WARNING: Localization files shall be saved in UTF-8 format without BOM /// Localization for "global" English ( string_map: { "hud.rank_up": "New Skillpoint", "hud.skill.sp_available": "{number} SP available", "hud.skill.not_unlocked": "Not yet unlocked", "hud.skill.req_sp": "\n\nRequires {number} SP", // Skills // General "hud.skill.inc_health_title": "Increase Health", "hud.skill.inc_health": "Increases max health by 5{SP}", "hud.skill.inc_stam_title": "Increase Stamina", "hud.skill.inc_stam": "Increases max stamina by 5{SP}", "hud.skill.unlck_sword_title": "Unlock Sword", "hud.skill.unlck_sword": "Unlocks sword skill tree{SP}", "hud.skill.unlck_axe_title": "Unlock Axe", "hud.skill.unlck_axe": "Unlocks axe skill tree{SP}", "hud.skill.unlck_hammer_title": "Unlock Hammer", "hud.skill.unlck_hammer": "Unlocks hammer skill tree{SP}", "hud.skill.unlck_bow_title": "Unlock Bow", "hud.skill.unlck_bow": "Unlocks bow skill tree{SP}", "hud.skill.unlck_staff_title": "Unlock Staff", "hud.skill.unlck_staff": "Unlocks staff skill tree{SP}", "hud.skill.unlck_sceptre_title": "Unlock Sceptre", "hud.skill.unlck_sceptre": "Unlocks sceptre skill tree{SP}", "hud.skill.dodge_title": "Dodge", "hud.skill.dodge": "Dodging avoids melee attacks{SP}", "hud.skill.roll_stamina_title": "Roll Stamina Cost", "hud.skill.roll_stamina": "Rolling uses 20% less stamina{SP}", "hud.skill.roll_speed_title": "Rolling Speed", "hud.skill.roll_speed": "Roll 30% faster{SP}", "hud.skill.roll_dur_title": "Rolling Duration", "hud.skill.roll_dur": "Roll for 20% more time{SP}", // Sceptre "hud.skill.sc_projectile_speed_title": "Projectile Speed", "hud.skill.sc_projectile_speed": "Projectile threw 25% faster{SP}", "hud.skill.sc_energy_cost_title" : "Energy Cost", "hud.skill.sc_energy_cost" : "Decreases energy cost of bomb by 15%{SP}", "hud.skill.sc_radius_title" : "Radius", "hud.skill.sc_radius" : "Increases radius by 30%{SP}", "hud.skill.sc_damage_title" : "Damage", "hud.skill.sc_damage" : "Increases damage of bomb by 20%{SP}", "hud.skill.sc_heal_title" : "Heal", "hud.skill.sc_heal" : "Increases healing of bomb by 15%{SP}", "hud.skill.sc_heal_cost_title" : "Heal Cost", "hud.skill.sc_heal_cost" : "Use 10% less energy when healing{SP}", "hud.skill.sc_lifesteal_efficiency_title" : "Lifesteal Efficiency", "hud.skill.sc_lifesteal_efficiency" : "Thieve 25% more health{SP}", "hud.skill.sc_range_title" : "Range", "hud.skill.sc_range" : "Longer beam, by 20%{SP}", "hud.skill.sc_energy_regen_title" : "Energy Regen", "hud.skill.sc_energy_regen" : "Increases energy regen from dealing damage by 10%{SP}", "hud.skill.sc_beam_damage_title" : "Beam Damage", "hud.skill.sc_beam_damage" : "Increases damage from the beam by 25%{SP}", "hud.skill.sc_beam_heal_title" : "Beam Heal", "hud.skill.sc_beam_heal" : "Increased healing from the beam by 15%{SP}", // Staff "hud.skill.st_shockwave_range_title" : "Shockwave Range", "hud.skill.st_shockwave_range" : "throw things that used to be out of reach, range increased 20%{SP}", "hud.skill.st_shockwave_cost_title" : "Shockwave Cost", "hud.skill.st_shockwave_cost" : "Decreases the energy cost to throw helpless villagers by 20%{SP}", "hud.skill.st_shockwave_knockback_title" : "Shockwave Knockback", "hud.skill.st_shockwave_knockback" : "Increases throw potential by 30%{SP}", "hud.skill.st_shockwave_damage_title" : "Shockwave Damage", "hud.skill.st_shockwave_damage" : "Increases the damage done by 30%{SP}", "hud.skill.st_shockwave_unlock_title" : "Shockwave Unlock", "hud.skill.st_shockwave_unlock" : "Unlocks the ability to throw enemies away using fire{SP}", "hud.skill.st_flame_velocity_title" : "Flame Velocity", "hud.skill.st_flame_velocity" : "Gets the fire there faster, 25% faster{SP}", "hud.skill.st_flamethrower_range_title" : "Flamethrower Range", "hud.skill.st_flamethrower_range" : "For when the flames just won't reach, they go 25% further{SP}", "hud.skill.st_energy_drain_title" : "Energy Drain", "hud.skill.st_energy_drain" : "Decreases the rate energy is drained by 20%{SP}", "hud.skill.st_flamethrower_damage_title" : "Flamethrower Damage", "hud.skill.st_flamethrower_damage" : "Increases damage by 30%{SP}", "hud.skill.st_explosion_radius_title" : "Explosion Radius", "hud.skill.st_explosion_radius" : "Bigger is better, increases explosion radius by 10%{SP}", "hud.skill.st_stamina_regen_title" : "Stamina Regen", "hud.skill.st_stamina_regen" : "Increases stamina gain by 20%{SP}", "hud.skill.st_damage_title" : "Damage", "hud.skill.st_damage" : "Increases damage by 20%{SP}", "hud.skill.st_explosion_title" : "Explosion", "hud.skill.st_explosion" : "When fire just isn't enough{SP}", // Bow "hud.skill.bow_projectile_speed_title" : "Projectile Speed", "hud.skill.bow_projectile_speed" : "Allows you to shoot arrows further, faster, by 30%{SP}", "hud.skill.bow_arrow_count_title" : "Arrow Count", "hud.skill.bow_arrow_count" : "shoot an additional arrow when you leap{SP}", "hud.skill.bow_repeater_cost_title" : "Repeater Cost", "hud.skill.bow_repeater_cost" : "Decreases the energy cost to become a gliding repeater by 30%{SP}", "hud.skill.bow_repeater_glide_title" : "Repeater Glide", "hud.skill.bow_repeater_glide" : "Glide further while repeating{SP}", "hud.skill.bow_repeater_damage_title" : "Repeater Damage", "hud.skill.bow_repeater_damage" : "Increases the damage done by 40%{SP}", "hud.skill.bow_repeater_unlock_title" : "Repeater Unlock", "hud.skill.bow_repeater_unlock" : "Unlocks the ability to leap in the air and shoot a barrage of arrows{SP}", "hud.skill.bow_charged_knockback_title" : "Charged Knockback", "hud.skill.bow_charged_knockback" : "Knock enemies further back by 25%{SP}", "hud.skill.bow_charged_move_speed_title" : "Charged Move Speed", "hud.skill.bow_charged_move_speed" : "Increases how fast you can shuffle while charging the attack by 25%{SP}", "hud.skill.bow_charged_speed_title" : "Charged Speed", "hud.skill.bow_charged_speed" : "Increases the rate that you charge the attack by 10%{SP}", "hud.skill.bow_charged_projectile_speed_title" : "Charged Projectile Speed", "hud.skill.bow_charged_projectile_speed" : "Projectile speed increased by an additional 20% while charging{SP}", "hud.skill.bow_charged_drain_title" : "Charged Drain", "hud.skill.bow_charged_drain" : "Decreases the rate of stamina drain by 15%{SP}", "hud.skill.bow_charged_damage_title" : "Charged Damage", "hud.skill.bow_charged_damage" : "Increases damage by 20%{SP}", "hud.skill.bow_energy_regen_title" : "Energy Regen", "hud.skill.bow_energy_regen" : "Increases stamina gain by 40%{SP}", "hud.skill.bow_damage_title" : "Damage", "hud.skill.bow_damage" : "Increases damage by 25%{SP}", // Hammer "hud.skill.hmr_leap_radius_title" : "Leap Radius", "hud.skill.hmr_leap_radius" : "Increases attack radius on ground slam by 1 meter{SP}", "hud.skill.hmr_leap_distance_title" : "Leap Distance", "hud.skill.hmr_leap_distance" : "Increases distance of leap by 25%{SP}", "hud.skill.hmr_leap_cost_title" : "Leap Cost", "hud.skill.hmr_leap_cost" : "Decreases cost of leap by 25%{SP}", "hud.skill.hmr_leap_knockback_title" : "Leap Knockback", "hud.skill.hmr_leap_knockback" : "Increases knockback from leap by 50%{SP}", "hud.skill.hmr_leap_damage_title" : "Leap Damage", "hud.skill.hmr_leap_damage" : "Increases damage of leap by 40%{SP}", "hud.skill.hmr_unlock_leap_title" : "Unlock Leap", "hud.skill.hmr_unlock_leap" : "Unlocks a leap{SP}", "hud.skill.hmr_charged_rate_title" : "Charge Rate", "hud.skill.hmr_charged_rate" : "Increases the rate that you charge the swing by 25%{SP}", "hud.skill.hmr_charged_melee_nrg_drain_title" : "Charged Melee Energy Drain", "hud.skill.hmr_charged_melee_nrg_drain" : "Decreases the rate energy drains when charging by 25%{SP}", "hud.skill.hmr_charged_melee_damage_title" : "Charged Melee Damage", "hud.skill.hmr_charged_melee_damage" : "Increases the damage of the charged swing by 25%{SP}", "hud.skill.hmr_charged_melee_knockback_title" : "Charged Melee Knockback", "hud.skill.hmr_charged_melee_knockback" : "Massively increases throw potential of swing by 50%{SP}", "hud.skill.hmr_single_strike_regen_title" : "Single Strike Regen", "hud.skill.hmr_single_strike_regen" : "Increases stamina gain with each successive strike{SP}", "hud.skill.hmr_single_strike_speed_title" : "Single Strike Speed", "hud.skill.hmr_single_strike_speed" : "Increases the attack speed with each successive strike{SP}", "hud.skill.hmr_single_strike_damage_title" : "Single Strike Damage", "hud.skill.hmr_single_strike_damage" : "Increases the damage with each successive strike{SP}", "hud.skill.hmr_single_strike_knockback_title" : "Single Strike Knockback", "hud.skill.hmr_single_strike_knockback" : "Increase throw potential of swings by 50%{SP}", "hud.skill." : "", // Sword "hud.skill.sw_trip_str_combo_title": "Triple Strike Combo", "hud.skill.sw_trip_str_combo": "Unlocks combo scaling on triple strike{SP}", "hud.skill.sw_trip_str_dmg_title": "Triple Strike Damage", "hud.skill.sw_trip_str_dmg": "Increases the damage each successive strike does{SP}", "hud.skill.sw_trip_str_sp_title": "Triple Strike Speed", "hud.skill.sw_trip_str_sp": "Increases attack speed gained by each successive strike{SP}", "hud.skill.sw_trip_str_reg_title": "Triple Strike Regen", "hud.skill.sw_trip_str_reg": "Increases stamina gain on each successive strike{SP}", "hud.skill.sw_dash_dmg_title": "Dash Damage", "hud.skill.sw_dash_dmg": "Increases initial damage of the dash by 20%{SP}", "hud.skill.sw_dash_drain_title": "Dash Drain", "hud.skill.sw_dash_drain": "Decreases the rate energy is drained while dashing by 25%{SP}", "hud.skill.sw_dash_cost_title": "Dash Cost", "hud.skill.sw_dash_cost": "Decreases the initial cost of the dash by 25%{SP}", "hud.skill.sw_dash_speed_title": "Dash Speed", "hud.skill.sw_dash_speed": "Increases how fast you go while dashing by 30%{SP}", "hud.skill.sw_dash_inf_title": "Dash Infinite", "hud.skill.sw_dash_inf": "Allows you to dash for as long as you have energy{SP}", "hud.skill.sw_dash_scale_title": "Dash Scaling Damage", "hud.skill.sw_dash_scale": "Increases the damage scaling from the dash by 20%{SP}", "hud.skill.sw_spin_title": "Spin Unlock", "hud.skill.sw_spin": "Unlocks the sword spin{SP}", "hud.skill.sw_spin_dmg_title": "Spin Damage", "hud.skill.sw_spin_dmg": "Increases the damage done by 40%{SP}", "hud.skill.sw_spin_spd_title": "Spin Speed", "hud.skill.sw_spin_spd": "Increase the speed at which you spin by 25%{SP}", "hud.skill.sw_spin_cost_title": "Spin Cost", "hud.skill.sw_spin_cost": "Decreases the energy cost of each spin by 25%{SP}", "hud.skill.sw_spin_spins_title": "Spin Spins", "hud.skill.sw_spin_spins": "Increases the number of times you can spin{SP}", "hud.skill.sw_interrupt_title": "Interrupting Attacks", "hud.skill.sw_interrupt": "Allows you to immediately cancel an attack with another attack{SP}", "hud.skill.axe_double_strike_combo_title": "Double Strike Combo", "hud.skill.axe_double_strike_combo": "Unlocks a second strike{SP}", "hud.skill.axe_double_strike_damage_title": "Double Strike Damage", "hud.skill.axe_double_strike_damage": "Increases the damage dealt in each successive strike{SP}", "hud.skill.axe_double_strike_speed_title": "Double Strike Speed", "hud.skill.axe_double_strike_speed": "Increases the attack speed with each successive strike{SP}", "hud.skill.axe_double_strike_regen_title": "Double Strike Regen", "hud.skill.axe_double_strike_regen": "Increases stamina gain with each successive strike{SP}", "hud.skill.axe_infinite_axe_spin_title": "Infinite Axe Spin", "hud.skill.axe_infinite_axe_spin": "Spin for as long as you have energy{SP}", "hud.skill.axe_spin_damage_title": "Spin Damage", "hud.skill.axe_spin_damage": "Increases the damage each spin does by 30%{SP}", "hud.skill.axe_spin_helicopter_title": "Spin Helicopter", "hud.skill.axe_spin_helicopter": "You fall a little slower while spinning{SP}", "hud.skill.axe_spin_speed_title": "Spin Speed", "hud.skill.axe_spin_speed": "Increases your spin speed by 25%{SP}", "hud.skill.axe_spin_cost_title": "Spin Cost", "hud.skill.axe_spin_cost": "Decreases stamina cost of spinning by 25%", "hud.skill.axe_unlock_leap_title": "Unlock Leap", "hud.skill.axe_unlock_leap": "Unlocks a leap spin{SP}", "hud.skill.axe_leap_damage_title": "Leap Damage", "hud.skill.axe_leap_damage": "Increases damage of leap by 35%{SP}", "hud.skill.axe_leap_knockback_title": "Leap Knockback", "hud.skill.axe_leap_knockback": "Increases knockback from leap by 40%", "hud.skill.axe_leap_cost_title": "Leap Cost", "hud.skill.axe_leap_cost": "Decreases cost of leap by 25%{SP}", "hud.skill.axe_leap_distance_title": "Leap Distance", "hud.skill.axe_leap_distance": "Increases distance of leap by 20%{SP}", }, vector_map: { } )