DashMelee( energy_cost: 0, base_damage: 80, scaled_damage: 160, base_poise_damage: 0, scaled_poise_damage: 0, base_knockback: 8.0, scaled_knockback: 7.0, range: 2.0, angle: 15.0, energy_drain: 0, forward_speed: 3.0, buildup_duration: 0.5, charge_duration: 3.0, swing_duration: 0.35, recover_duration: 1.2, charge_through: true, is_interruptible: true, damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), )