use super::{font_ids::Fonts, img_ids::Imgs, TEXT_COLOR}; use crate::{hud::Show, ui::ToggleButton}; use conrod_core::{ color, widget::{self, Button, Image, Rectangle, Scrollbar, Text}, widget_ids, Colorable, Labelable, Positionable, Sizeable, Widget, WidgetCommon, }; widget_ids! { struct Ids { settings_content, settings_icon, settings_button_mo, settings_close, settings_title, settings_r, settings_l, settings_scrollbar, controls_text, controls_controls, button_help, button_help2, show_help_label, gameplay, controls, rectangle, debug_button, debug_button_label, interface, inventory_test_button, inventory_test_button_label, settings_bg, sound, test, video, } } enum SettingsTab { Interface, Video, Sound, Gameplay, Controls, } #[derive(WidgetCommon)] pub struct SettingsWindow<'a> { show: &'a mut Show, imgs: &'a Imgs, fonts: &'a Fonts, #[conrod(common_builder)] common: widget::CommonBuilder, } impl<'a> SettingsWindow<'a> { pub fn new(show: &'a mut Show, imgs: &'a Imgs, fonts: &'a Fonts) -> Self { Self { show, imgs, fonts, common: widget::CommonBuilder::default(), } } } pub struct State { settings_tab: SettingsTab, ids: Ids, } pub enum Event { Close, } impl<'a> Widget for SettingsWindow<'a> { type State = State; type Style = (); type Event = Option; fn init_state(&self, id_gen: widget::id::Generator) -> Self::State { State { settings_tab: SettingsTab::Interface, ids: Ids::new(id_gen), } } fn style(&self) -> Self::Style { () } fn update(self, args: widget::UpdateArgs) -> Self::Event { let widget::UpdateArgs { state, ui, .. } = args; // Frame Alignment Rectangle::fill_with([824.0, 488.0], color::TRANSPARENT) .middle_of(ui.window) .set(state.ids.settings_bg, ui); // Frame Image::new(self.imgs.settings_frame_l) .top_left_with_margins_on(state.ids.settings_bg, 0.0, 0.0) .w_h(412.0, 488.0) .set(state.ids.settings_l, ui); Image::new(self.imgs.settings_frame_r) .right_from(state.ids.settings_l, 0.0) .parent(state.ids.settings_bg) .w_h(412.0, 488.0) .set(state.ids.settings_r, ui); // Content Alignment Rectangle::fill_with([198.0 * 4.0, 97.0 * 4.0], color::TRANSPARENT) .top_right_with_margins_on(state.ids.settings_r, 21.0 * 4.0, 4.0 * 4.0) .scroll_kids() .scroll_kids_vertically() .set(state.ids.settings_content, ui); Scrollbar::y_axis(state.ids.settings_content) .thickness(5.0) .rgba(0.33, 0.33, 0.33, 1.0) .set(state.ids.settings_scrollbar, ui); // X-Button if Button::image(self.imgs.close_button) .w_h(28.0, 28.0) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(state.ids.settings_r, 0.0, 0.0) .set(state.ids.settings_close, ui) .was_clicked() { return Some(Event::Close); } // Title Text::new("Settings") .mid_top_with_margin_on(state.ids.settings_bg, 5.0) .font_size(14) .color(TEXT_COLOR) .set(state.ids.settings_title, ui); // Interface if Button::image(if let SettingsTab::Interface = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button }) .w_h(31.0 * 4.0, 12.0 * 4.0) .hover_image(if let SettingsTab::Interface = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_hover }) .press_image(if let SettingsTab::Interface = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_press }) .top_left_with_margins_on(state.ids.settings_l, 8.0 * 4.0, 2.0 * 4.0) .label("Interface") .label_font_size(14) .label_color(TEXT_COLOR) .set(state.ids.interface, ui) .was_clicked() { state.update(|s| s.settings_tab = SettingsTab::Interface); } if let SettingsTab::Interface = state.settings_tab { // Help let show_help = ToggleButton::new(self.show.help, self.imgs.check, self.imgs.check_checked) .w_h(288.0 / 24.0, 288.0 / 24.0) .top_left_with_margins_on(state.ids.settings_content, 5.0, 5.0) .hover_images(self.imgs.check_checked_mo, self.imgs.check_mo) .press_images(self.imgs.check_press, self.imgs.check_press) .set(state.ids.button_help, ui); if self.show.help != show_help { self.show.toggle_help(); } Text::new("Show Help") .right_from(state.ids.button_help, 10.0) .font_size(12) .font_id(self.fonts.opensans) .graphics_for(state.ids.button_help) .color(TEXT_COLOR) .set(state.ids.show_help_label, ui); // Inventory test let inventory_test_button = ToggleButton::new( self.show.inventory_test_button, self.imgs.check, self.imgs.check_checked, ) .w_h(288.0 / 24.0, 288.0 / 24.0) .down_from(state.ids.button_help, 7.0) .hover_images(self.imgs.check_checked_mo, self.imgs.check_mo) .press_images(self.imgs.check_press, self.imgs.check_press) .set(state.ids.inventory_test_button, ui); if self.show.inventory_test_button != inventory_test_button { self.show.inventory_test_button = inventory_test_button; } Text::new("Show Inventory Test Button") .right_from(state.ids.inventory_test_button, 10.0) .font_size(14) .font_id(self.fonts.opensans) .graphics_for(state.ids.inventory_test_button) .color(TEXT_COLOR) .set(state.ids.inventory_test_button_label, ui); // Debug let show_debug = ToggleButton::new(self.show.debug, self.imgs.check, self.imgs.check_checked) .w_h(288.0 / 24.0, 288.0 / 24.0) .down_from(state.ids.inventory_test_button, 7.0) .hover_images(self.imgs.check_checked_mo, self.imgs.check_mo) .press_images(self.imgs.check_press, self.imgs.check_press) .set(state.ids.debug_button, ui); if self.show.debug != show_debug { self.show.debug = show_debug; } Text::new("Show Debug Window") .right_from(state.ids.debug_button, 10.0) .font_size(14) .font_id(self.fonts.opensans) .graphics_for(state.ids.debug_button) .color(TEXT_COLOR) .set(state.ids.debug_button_label, ui); } // 2 Gameplay//////////////// if Button::image(if let SettingsTab::Gameplay = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button }) .w_h(31.0 * 4.0, 12.0 * 4.0) .hover_image(if let SettingsTab::Gameplay = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_hover }) .press_image(if let SettingsTab::Gameplay = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_press }) .right_from(state.ids.interface, 0.0) .label("Gameplay") .label_font_size(14) .label_color(TEXT_COLOR) .set(state.ids.gameplay, ui) .was_clicked() { state.update(|s| s.settings_tab = SettingsTab::Gameplay); } // 3 Controls///////////////////// if Button::image(if let SettingsTab::Controls = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button }) .w_h(31.0 * 4.0, 12.0 * 4.0) .hover_image(if let SettingsTab::Controls = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_hover }) .press_image(if let SettingsTab::Controls = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_press }) .right_from(state.ids.gameplay, 0.0) .label("Controls") .label_font_size(14) .label_color(TEXT_COLOR) .set(state.ids.controls, ui) .was_clicked() { state.update(|s| s.settings_tab = SettingsTab::Controls); } if let SettingsTab::Controls = state.settings_tab { Text::new( "Free Cursor\n\ Toggle Help Window\n\ Toggle Interface\n\ Toggle FPS and Debug Info\n\ \n\ \n\ Move Forward\n\ Move Left\n\ Move Right\n\ Move Backwards\n\ \n\ Jump\n\ \n\ Dodge\n\ \n\ Auto Walk\n\ \n\ Sheathe/Draw Weapons\n\ \n\ Put on/Remove Helmet\n\ \n\ \n\ Basic Attack\n\ Secondary Attack/Block/Aim\n\ \n\ \n\ Skillbar Slot 1\n\ Skillbar Slot 2\n\ Skillbar Slot 3\n\ Skillbar Slot 4\n\ Skillbar Slot 5\n\ Skillbar Slot 6\n\ Skillbar Slot 7\n\ Skillbar Slot 8\n\ Skillbar Slot 9\n\ Skillbar Slot 10\n\ \n\ \n\ Pause Menu\n\ Settings\n\ Social\n\ Map\n\ Spellbook\n\ Character\n\ Questlog\n\ Bag\n\ \n\ \n\ \n\ Send Chat Message\n\ Scroll Chat\n\ \n\ \n\ Chat commands: \n\ \n\ /alias [Name] - Change your Chat Name \n\ /tp [Name] - Teleports you to another player ", ) .color(TEXT_COLOR) .top_left_with_margins_on(state.ids.settings_content, 5.0, 5.0) .font_id(self.fonts.opensans) .font_size(18) .set(state.ids.controls_text, ui); // TODO: Replace with buttons that show the actual keybind and allow the user to change it. Text::new( "TAB\n\ F1\n\ F2\n\ F3\n\ \n\ \n\ W\n\ A\n\ S\n\ D\n\ \n\ SPACE\n\ \n\ ??\n\ \n\ ??\n\ \n\ ??\n\ \n\ ??\n\ \n\ \n\ L-Click\n\ R-Click\n\ \n\ \n\ 1\n\ 2\n\ 3\n\ 4\n\ 5\n\ 6\n\ 7\n\ 8\n\ 9\n\ 0\n\ \n\ \n\ ESC\n\ N\n\ O\n\ M\n\ P\n\ C\n\ L\n\ B\n\ \n\ \n\ \n\ ENTER\n\ Mousewheel\n\ \n\ \n\ \n\ \n\ \n\ \n\ ", ) .color(TEXT_COLOR) .right_from(state.ids.controls_text, 0.0) .font_id(self.fonts.opensans) .font_size(18) .set(state.ids.controls_controls, ui); } // 4 Video//////////////////////////////// if Button::image(if let SettingsTab::Video = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button }) .w_h(31.0 * 4.0, 12.0 * 4.0) .hover_image(if let SettingsTab::Video = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_hover }) .press_image(if let SettingsTab::Video = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_press }) .right_from(state.ids.controls, 0.0) .label("Video") .parent(state.ids.settings_r) .label_font_size(14) .label_color(TEXT_COLOR) .set(state.ids.video, ui) .was_clicked() { state.update(|s| s.settings_tab = SettingsTab::Video); } // 5 Sound/////////////////////////////// if Button::image(if let SettingsTab::Sound = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button }) .w_h(31.0 * 4.0, 12.0 * 4.0) .hover_image(if let SettingsTab::Sound = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_hover }) .press_image(if let SettingsTab::Sound = state.settings_tab { self.imgs.settings_button_pressed } else { self.imgs.settings_button_press }) .right_from(state.ids.video, 0.0) .parent(state.ids.settings_r) .label("Sound") .label_font_size(14) .label_color(TEXT_COLOR) .set(state.ids.sound, ui) .was_clicked() { state.update(|s| s.settings_tab = SettingsTab::Sound); } None } }