EntityConfig ( name: Some("Beastmaster"), body: Some(RandomWith("humanoid")), loot: Some(LootTable("common.loot_tables.dungeon.tier-5.miniboss")), main_tool: Some(Choice([ (1.0, Some(Item("common.items.weapons.axe.malachite_axe-0"))), (1.0, Some(Item("common.items.weapons.sword.bloodsteel-1"))), (1.0, Some(Item("common.items.weapons.bow.velorite"))), ])), second_tool: None, loadout_asset: Some("common.loadout.dungeon.tier-5.beastmaster"), // TODO: make own skillset for him? skillset_asset: Some("common.skillset.dungeon.tier-5.enemy"), )