EntityConfig ( name: Some("Cultist Warlock"), body: Some(RandomWith("cultist_warlock")), loot: Some(LootTable("common.loot_tables.dungeon.tier-5.enemy")), main_tool: Some(Choice([ (1.5, Some(Item("common.items.npc_weapons.staff.bipedlarge-cultist"))), (1.0, Some(Item("common.items.npc_weapons.bow.bipedlarge-velorite"))), ])), second_tool: None, loadout_asset: None, skillset_asset: None, )