ChargedMelee( energy_cost: 0, energy_drain: 0, melee_constructor: ( kind: Slash( damage: 0, poise: 0, knockback: 0, energy_regen: 0, ), scaled: Some(Slash( damage: 20, poise: 5, knockback: 0, energy_regen: 15, )), range: 4.5, angle: 10.0, ), charge_duration: 0.7, swing_duration: 0.1, hit_timing: 0.2, recover_duration: 0.2, additional_combo: 4, )