( { // // Ambient // Campfire: ( files: [ "voxygen.audio.sfx.ambient.fire", ], threshold: 0.5, ), Embers: ( files: [ "voxygen.audio.sfx.ambient.embers", ], threshold: 0.5, ), Birdcall: ( files: [ "voxygen.audio.sfx.ambient.birdcall_1", "voxygen.audio.sfx.ambient.birdcall_2", ], threshold: 10.0, ), Owl: ( files: [ "voxygen.audio.sfx.ambient.owl_1", ], threshold: 14.0, ), Cricket: ( files: [ "voxygen.audio.sfx.ambient.crickets_1", ], threshold: 3.0, ), Frog: ( files: [ "voxygen.audio.sfx.ambient.frog_croak_1", ], threshold: 4.0, ), Bees: ( files: [ "voxygen.audio.sfx.ambient.bees_1", ], threshold: 15.0, ), RunningWater: ( files: [ "voxygen.audio.sfx.ambient.running_water_1", ], threshold: 7.0, ), // // Character States // Swim: ( files: [ "voxygen.audio.sfx.footsteps.water_splash_1", "voxygen.audio.sfx.footsteps.water_splash_2", "voxygen.audio.sfx.footsteps.water_splash_3", "voxygen.audio.sfx.footsteps.water_splash_4", ], threshold: 0.25, ), Run: ( files: [ "voxygen.audio.sfx.footsteps.stepgrass_1", "voxygen.audio.sfx.footsteps.stepgrass_2", "voxygen.audio.sfx.footsteps.stepgrass_3", "voxygen.audio.sfx.footsteps.stepgrass_4", "voxygen.audio.sfx.footsteps.stepgrass_5", "voxygen.audio.sfx.footsteps.stepgrass_6", ], threshold: 0.25, ), QuadRun: ( files: [ "voxygen.audio.sfx.footsteps.stepgrass_1", "voxygen.audio.sfx.footsteps.stepgrass_2", "voxygen.audio.sfx.footsteps.stepgrass_3", "voxygen.audio.sfx.footsteps.stepgrass_4", "voxygen.audio.sfx.footsteps.stepgrass_5", "voxygen.audio.sfx.footsteps.stepgrass_6", ], threshold: 0.12, ), SnowRun: ( files: [ "voxygen.audio.sfx.footsteps.snow_step_1", "voxygen.audio.sfx.footsteps.snow_step_2", "voxygen.audio.sfx.footsteps.snow_step_3", ], threshold: 0.25, ), QuadSnowRun: ( files: [ "voxygen.audio.sfx.footsteps.snow_step_1", "voxygen.audio.sfx.footsteps.snow_step_2", "voxygen.audio.sfx.footsteps.snow_step_3", ], threshold: 0.12, ), //ExperienceGained: ( // files: [ // "voxygen.audio.sfx.character.experience_gained_1", // "voxygen.audio.sfx.character.experience_gained_2", // "voxygen.audio.sfx.character.experience_gained_3", // ], // threshold: 0.5, //), LevelUp:( files: [ "voxygen.audio.sfx.character.level_up_sound_-_shorter_wind_up", ], threshold: 0.5, ), //Jump: ( // files: [ // // Event not implemented? // ], // threshold: 0.25, //), //Fall: ( // files: [ // // Event not implemented? // ], // threshold: 0.25, //), Roll: ( files: [ "voxygen.audio.sfx.character.dive_roll_1", "voxygen.audio.sfx.character.dive_roll_2", ], threshold: 0.25, ), //Climb: ( // files: [ // TODO: sync with animation // "voxygen.audio.sfx.footsteps.stepgrass_1", // "voxygen.audio.sfx.footsteps.stepgrass_2", // "voxygen.audio.sfx.footsteps.stepgrass_3", // "voxygen.audio.sfx.footsteps.stepgrass_4", // "voxygen.audio.sfx.footsteps.stepgrass_5", // "voxygen.audio.sfx.footsteps.stepgrass_6", // ], // threshold: 0.25, //), GliderOpen: ( files: [ "voxygen.audio.sfx.glider_open", ], threshold: 0.5, ), //Glide: ( // files: [ // // Event Missing or not implemented? // ], // threshold: 0.5, //), GliderClose: ( files: [ "voxygen.audio.sfx.glider_close", ], threshold: 0.5, ), // // Sword // Wield(Sword): ( files: [ "voxygen.audio.sfx.weapon.sword_out", ], threshold: 0.5, ), Unwield(Sword): ( files: [ "voxygen.audio.sfx.weapon.sword_in", ], threshold: 0.5, ), Attack(ComboMelee(Swing, 1), Sword): ( files: [ "voxygen.audio.sfx.abilities.swing_sword", ], threshold: 0.7, ), Attack(ComboMelee(Swing, 2), Sword): ( files: [ "voxygen.audio.sfx.abilities.separated_second_swing", ], threshold: 0.7, ), Attack(ComboMelee(Swing, 3), Sword): ( files: [ "voxygen.audio.sfx.abilities.separated_third_swing", ], threshold: 0.7, ), Attack(DashMelee(Swing), Sword): ( files: [ "voxygen.audio.sfx.abilities.sword_dash", ], threshold: 0.8, ), Attack(SpinMelee(Swing), Sword): ( files: [ "voxygen.audio.sfx.abilities.swing_sword", ], threshold: 0.7, ), Inventory(CollectedTool(Sword)): ( files: [ "voxygen.audio.sfx.inventory.pickup_sword", ], threshold: 0.3, ), // // Hammer // Wield(Hammer): ( files: [ "voxygen.audio.sfx.weapon.sword_out", ], threshold: 0.5, ), Unwield(Hammer): ( files: [ "voxygen.audio.sfx.weapon.sword_in", ], threshold: 0.5, ), Attack(ComboMelee(Swing, 1), Hammer): ( files: [ "voxygen.audio.sfx.abilities.swing", ], threshold: 0.7, ), Attack(ChargedMelee(Swing), Hammer): ( files: [ "voxygen.audio.sfx.abilities.swing", ], threshold: 0.7, ), Attack(LeapMelee(Swing), Hammer): ( files: [ "voxygen.audio.sfx.abilities.swing", ], threshold: 0.8, ), Inventory(CollectedTool(Hammer)): ( files: [ "voxygen.audio.sfx.inventory.pickup_sword", ], threshold: 0.3, ), // // Axe // Wield(Axe): ( files: [ "voxygen.audio.sfx.weapon.sword_out", ], threshold: 0.5, ), Unwield(Axe): ( files: [ "voxygen.audio.sfx.weapon.sword_in", ], threshold: 0.5, ), Attack(ComboMelee(Swing, 1), Axe): ( files: [ "voxygen.audio.sfx.abilities.swing", ], threshold: 0.7, ), Attack(ComboMelee(Swing, 2), Axe): ( files: [ "voxygen.audio.sfx.abilities.swing", ], threshold: 0.7, ), Attack(SpinMelee(Swing), Axe): ( files: [ "voxygen.audio.sfx.abilities.swing", ], threshold: 0.8, ), Attack(LeapMelee(Swing), Axe): ( files: [ "voxygen.audio.sfx.abilities.swing", ], threshold: 0.8, ), Inventory(CollectedTool(Axe)): ( files: [ "voxygen.audio.sfx.inventory.pickup_sword", ], threshold: 0.3, ), // // Fire Staff // Wield(Staff): ( files: [ "voxygen.audio.sfx.weapon.sword_out", ], threshold: 0.5, ), Unwield(Staff): ( files: [ "voxygen.audio.sfx.weapon.sword_in", ], threshold: 0.5, ), Attack(BasicBeam, Staff): ( files: [ "voxygen.audio.sfx.abilities.flame_thrower", ], threshold: 0.2, ), //Attack(BasicRanged, Staff): ( // files: [ // "voxygen.audio.sfx.abilities.staff_channeling", // ], // threshold: 0.8, //), Inventory(CollectedTool(Staff)): ( files: [ "voxygen.audio.sfx.inventory.pickup_staff", ], threshold: 0.3, ), // // Bow // Wield(Bow): ( files: [ "voxygen.audio.sfx.weapon.sword_out", ], threshold: 0.5, ), Unwield(Bow): ( files: [ "voxygen.audio.sfx.weapon.sword_in", ], threshold: 0.5, ), //Attack(BasicRanged, Bow): ( // files: [ // // channeling sound. // ], // threshold: 0.8, //), Inventory(CollectedTool(Bow)): ( files: [ "voxygen.audio.sfx.inventory.add_item", ], threshold: 0.3, ), // // Sceptre // Wield(Sceptre): ( files: [ "voxygen.audio.sfx.weapon.sword_out", ], threshold: 0.5, ), Unwield(Sceptre): ( files: [ "voxygen.audio.sfx.weapon.sword_in", ], threshold: 0.5, ), // // Dagger // Wield(Dagger): ( files: [ "voxygen.audio.sfx.weapon.dagger_out", ], threshold: 0.5, ), Unwield(Dagger): ( files: [ "voxygen.audio.sfx.weapon.dagger_in", ], threshold: 0.5, ), Attack(BasicMelee, Dagger): ( files: [ "voxygen.audio.sfx.abilities.swing_sword", ], threshold: 0.8, ), Attack(DashMelee(Swing), Dagger): ( files: [ "voxygen.audio.sfx.abilities.sword_dash", ], threshold: 0.8, ), Inventory(CollectedTool(Dagger)): ( files: [ "voxygen.audio.sfx.inventory.pickup_sword", ], threshold: 0.3, ), // // Shield // Wield(Shield): ( files: [ "voxygen.audio.sfx.weapon.shield_out", ], threshold: 0.5, ), Unwield(Shield): ( files: [ "voxygen.audio.sfx.weapon.sword_in", ], threshold: 0.5, ), Attack(BasicMelee, Shield): ( files: [ "voxygen.audio.sfx.abilities.swing", ], threshold: 0.8, ), Inventory(CollectedTool(Shield)): ( files: [ "voxygen.audio.sfx.inventory.pickup_sword", ], threshold: 0.3, ), // // Inventory // Inventory(Collected): ( files: [ "voxygen.audio.sfx.inventory.add_item", ], threshold: 0.3, ), Inventory(CollectedItem("ShinyGem")): ( files: [ "voxygen.audio.sfx.weapon.staff_out", ], threshold: 0.3, ), Inventory(CollectFailed): ( files: [ "voxygen.audio.sfx.inventory.add_failed", ], threshold: 0.3, ), Inventory(Swapped): ( files: [ "voxygen.audio.sfx.inventory.add_item", ], threshold: 0.3, ), Inventory(Given): ( files: [ "voxygen.audio.sfx.inventory.add_item", ], threshold: 0.3, ), Inventory(Dropped): ( files: [ "voxygen.audio.sfx.inventory.drop_item", ], threshold: 0.3, ), // // Consumables // Inventory(Consumed("Potion")): ( files: [ "voxygen.audio.sfx.inventory.consumable.liquid", ], threshold: 0.3, ), Inventory(Consumed("PotionMinor")): ( files: [ "voxygen.audio.sfx.inventory.consumable.liquid", ], threshold: 0.3, ), Inventory(Consumed("PotionMed")): ( files: [ "voxygen.audio.sfx.inventory.consumable.liquid", ], threshold: 0.3, ), Inventory(Consumed("PotionLarge")): ( files: [ "voxygen.audio.sfx.inventory.consumable.liquid", ], threshold: 0.3, ), Inventory(Consumed("PotionExp")): ( files: [ "voxygen.audio.sfx.inventory.consumable.liquid", ], threshold: 0.3, ), Inventory(Consumed("SunflowerTea")): ( files: [ "voxygen.audio.sfx.inventory.consumable.liquid", ], threshold: 0.3, ), Inventory(Consumed("Apple")): ( files: [ "voxygen.audio.sfx.inventory.consumable.apple", ], threshold: 0.3, ), Inventory(Consumed("Mushroom")): ( files: [ "voxygen.audio.sfx.inventory.consumable.food", ], threshold: 0.3, ), Inventory(Consumed("Cheese")): ( files: [ "voxygen.audio.sfx.inventory.consumable.food", ], threshold: 0.3, ), Inventory(Consumed("AppleShroomCurry")): ( files: [ "voxygen.audio.sfx.inventory.consumable.food", ], threshold: 0.3, ), Inventory(Consumed("AppleStick")): ( files: [ "voxygen.audio.sfx.inventory.consumable.food", ], threshold: 0.3, ), Inventory(Consumed("Coconut")): ( files: [ "voxygen.audio.sfx.inventory.consumable.food", ], threshold: 0.3, ), Inventory(Consumed("MushroomStick")): ( files: [ "voxygen.audio.sfx.inventory.consumable.food", ], threshold: 0.3, ), Inventory(Consumed("Velorite")): ( files: [ "voxygen.audio.sfx.inventory.consumable.food", ], threshold: 0.3, ), Inventory(Consumed("VeloriteFrag")): ( files: [ "voxygen.audio.sfx.inventory.consumable.food", ], threshold: 0.3, ), //Explosion: ( // files: [ // // in code // ], // threshold: 0.2, //), //ProjectileShot: ( // files: [ // // in code // ], // threshold: 0.5, //), } )