BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.8, projectile: ClayRocket( damage: 500.0, knockback: 25.0, radius: 10.0, ), projectile_body: Object(ClayRocket), projectile_light: None, projectile_speed: 30.0, num_projectiles: 1, projectile_spread: 0.0, )