BasicRanged( energy_cost: 0, buildup_duration: 1.00, recover_duration: 0.70, projectile: NecroticSphere( damage: 50, radius: 7.0, min_falloff: 0.2, energy_regen: 40, ), projectile_body: Object(FireworkPurple), projectile_speed: 100.0, num_projectiles: 1, projectile_spread: 0.0, move_efficiency: 0.3, )