// Library use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage}; use vek::*; // Crate use crate::{ comp::{Dying, Stats}, state::DeltaTime, }; // Basic ECS AI agent system pub struct Sys; impl<'a> System<'a> for Sys { type SystemData = ( Entities<'a>, Read<'a, DeltaTime>, WriteStorage<'a, Stats>, WriteStorage<'a, Dying>, ); fn run(&mut self, (entities, dt, mut stats, mut dyings): Self::SystemData) { for (entity, mut stat) in (&entities, &mut stats).join() { if stat.should_die() && !stat.is_dead { // TODO: Replace is_dead with client states dyings.insert( entity, Dying { cause: stat .hp .last_change .expect("Nothing caused the entity to die") .2, // Safe because damage is necessary for death }, ); stat.is_dead = true; } if let Some(change) = &mut stat.hp.last_change { change.1 += dt.0 as f64; } } } }