BasicBeam(
    buildup_duration: 0.25,
    recover_duration: 0.25,
    beam_duration: 1.0,
    damage: 30,
    tick_rate: 2.0,
    range: 25.0,
    max_angle: 1.0,
    damage_effect: Some(Lifesteal(0.15)),
    energy_regen: 25,
    energy_drain: 0,
    orientation_behavior: Normal,
    specifier: HealingBeam,
)