/// WARNING: Localization files shall be saved in UTF-8 format without BOM ( string_map: { // Chat outputs "hud.chat.online_msg": "[{name}] jest online", "hud.chat.offline_msg": "[{name}] jest offline", "hud.chat.default_death_msg": "[{name}] umiera", "hud.chat.environmental_kill_msg": "[{name}] umiera w {environment}", "hud.chat.fall_kill_msg": "[{name}] spada z wysokości", "hud.chat.suicide_msg": "[{name}] umiera od własnych ran", "hud.chat.pvp_buff_kill_msg": "[{victim}] umiera od {buff} - nałożone przez [{attacker}]", "hud.chat.pvp_melee_kill_msg": "[{attacker}] zwycięża nad [{victim}]", "hud.chat.pvp_ranged_kill_msg": "[{attacker}] ustrzela [{victim}]", "hud.chat.pvp_explosion_kill_msg": "[{attacker}] wysadza [{victim}]", "hud.chat.pvp_energy_kill_msg": "[{attacker}] ubija [{victim}] magią", "hud.chat.nonexistent_buff_kill_msg": "[{victim}] umiera od {buff}", "hud.chat.npc_buff_kill_msg": "[{victim}] umiera od {buff} - nałożone przez {attacker}", "hud.chat.npc_melee_kill_msg": "{attacker} ubija [{victim}]", "hud.chat.npc_ranged_kill_msg": "{attacker} ustrzela [{victim}]", "hud.chat.npc_explosion_kill_msg": "{attacker} wysadza [{victim}]", "hud.chat.npc_energy_kill_msg": "{attacker} ubija [{victim}] magią", "hud.chat.npc_other_kill_msg": "{attacker} ubija [{victim}]", "hud.chat.loot_msg": "Podniesiono [{item}]", "hud.chat.loot_fail": "Twój ekwipunek jest pełen!", "hud.chat.goodbye": "Żegnaj!", "hud.chat.connection_lost": "Stracono połączenie. Wyrzucanie za {time} sekund.", }, vector_map: { } )