EntityConfig ( name: Name("Grim Salvager"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.creature.humanoid"), hands: TwoHanded(Item("common.items.weapons.hammer.steel_hammer-0")), meta: [ SkillSetAsset("common.skillset.village.guard"), LoadoutAsset("common.loadout.spots.dwarf_graverobber"), ], )