use std::{ ops::{Add, Div, Mul, Neg, Sub}, sync::Arc, }; use vek::*; use lazy_static::lazy_static; use noise::NoiseFn; use common::{ assets, terrain::{Block, Structure}, vol::{ReadVol, VolSize, Vox}, }; use crate::{ structure::StructureGen2d, sim::{ GenCtx, WorldSim, SEA_LEVEL, MOUNTAIN_HEIGHT, }, Cache, }; pub struct Sampler<'a> { sim: &'a WorldSim, sample2d_cache: Cache, Option>, } impl<'a> Sampler<'a> { pub(crate) fn new(sim: &'a WorldSim) -> Self { Self { sim, sample2d_cache: Cache::with_capacity(1024), } } fn sample_2d_impl(sim: &WorldSim, wpos: Vec2) -> Option { let wposf = wpos.map(|e| e as f64); let alt_base = sim.get_interpolated(wpos, |chunk| chunk.alt_base)?; let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?; let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?; let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?; let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?; let rock = (sim.gen_ctx.small_nz.get((wposf.div(100.0)).into_array()) as f32) .mul(rockiness) .sub(0.35) .max(0.0) .mul(6.0); let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)? + sim.gen_ctx.small_nz.get((wposf.div(256.0)).into_array()) as f32 * chaos.max(0.2) * 64.0; let wposf3d = Vec3::new(wposf.x, wposf.y, alt as f64); let marble = (sim.gen_ctx.hill_nz.get((wposf3d.div(48.0)).into_array()) as f32) .add(1.0) .mul(0.5); // Colours let cold_grass = Rgb::new(0.0, 0.55, 0.15); let warm_grass = Rgb::new(0.25, 0.8, 0.05); let cold_stone = Rgb::new(0.55, 0.7, 0.75); let warm_stone = Rgb::new(0.65, 0.65, 0.35); let beach_sand = Rgb::new(0.93, 0.84, 0.33); let desert_sand = Rgb::new(0.97, 0.84, 0.23); let snow = Rgb::broadcast(1.0); let grass = Rgb::lerp(cold_grass, warm_grass, marble); let grassland = grass; //Rgb::lerp(grass, warm_stone, rock.mul(5.0).min(0.8)); let cliff = Rgb::lerp(cold_stone, warm_stone, marble); let ground = Rgb::lerp( Rgb::lerp(snow, grassland, temp.add(0.4).mul(32.0).sub(0.4)), desert_sand, temp.sub(0.4).mul(32.0).add(0.4), ); // Caves let cave_at = |wposf: Vec2| { (sim.gen_ctx.cave_0_nz.get( Vec3::new(wposf.x, wposf.y, alt as f64 * 8.0) .div(800.0) .into_array(), ) as f32) .powf(2.0) .neg() .add(1.0) .mul((1.15 - chaos).min(1.0)) }; let cave_xy = cave_at(wposf); let cave_alt = alt - 32.0 + (sim .gen_ctx .cave_1_nz .get(Vec2::new(wposf.x, wposf.y).div(48.0).into_array()) as f32) * 8.0 + (sim .gen_ctx .cave_1_nz .get(Vec2::new(wposf.x, wposf.y).div(300.0).into_array()) as f32) .add(1.0) .mul(0.5) .powf(8.0) .mul(256.0); Some(Sample2d { alt, chaos, surface_color: Rgb::lerp( beach_sand, // Land Rgb::lerp( ground, // Mountain Rgb::lerp( cliff, snow, (alt - SEA_LEVEL - 0.3 * MOUNTAIN_HEIGHT - alt_base - temp * 96.0 - marble * 24.0) / 12.0, ), (alt - SEA_LEVEL - 0.15 * MOUNTAIN_HEIGHT) / 180.0, ), // Beach (alt - SEA_LEVEL - 2.0) / 5.0, ), tree_density, close_trees: sim.tree_gen.sample(wpos), cave_xy, cave_alt, rock, }) } pub fn sample_2d(&mut self, wpos2d: Vec2) -> Option<&Sample2d> { let sim = &self.sim; self.sample2d_cache .get(wpos2d, |wpos2d| Self::sample_2d_impl(sim, wpos2d)) .as_ref() } pub fn sample_3d(&mut self, wpos: Vec3) -> Option { let wpos2d = Vec2::from(wpos); let wposf = wpos.map(|e| e as f64); // Sample 2D terrain attributes let Sample2d { alt, chaos, surface_color, tree_density, close_trees, cave_xy, cave_alt, rock, } = *self.sample_2d(wpos2d)?; // Apply warping let warp = (self .sim .gen_ctx .warp_nz .get((wposf.div(Vec3::new(120.0, 120.0, 150.0))).into_array()) as f32) .mul((chaos - 0.1).max(0.0)) .mul(110.0); let height = alt + warp; // Sample blocks let air = Block::empty(); let stone = Block::new(2, Rgb::new(200, 220, 255)); let dirt = Block::new(1, Rgb::new(128, 90, 0)); let sand = Block::new(1, Rgb::new(180, 150, 50)); let water = Block::new(1, Rgb::new(100, 150, 255)); let warm_stone = Block::new(1, Rgb::new(165, 165, 90)); let block = if (wposf.z as f32) < height - 4.0 { // Underground Some(stone) } else if (wposf.z as f32) < height { // Surface Some(Block::new(1, surface_color.map(|e| (e * 255.0) as u8))) } else if (wposf.z as f32) < SEA_LEVEL { // Ocean Some(water) } else { None }; // Caves let block = block.and_then(|block| { // Underground let cave = cave_xy.powf(2.0) * (wposf.z as f32 - cave_alt) .div(40.0) .powf(4.0) .neg() .add(1.0) > 0.9993; if cave { None } else { Some(block) } }); // Rocks let block = block.or_else(|| { if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock { Some(warm_stone) } else { None } }); let block = match block { Some(block) => block, None => (&close_trees) .iter() .fold(air, |block, (tree_pos, tree_seed)| { match self.sample_2d(*tree_pos) { Some(tree_sample) if tree_sample.tree_density > 0.5 + (*tree_seed as f32 / 1000.0).fract() * 0.2 => { let tree_pos3d = Vec3::new(tree_pos.x, tree_pos.y, tree_sample.alt as i32); let rpos = wpos - tree_pos3d; block.or(TREES[*tree_seed as usize % TREES.len()] .get((rpos * 160) / 128) // Scaling .map(|b| b.clone()) .unwrap_or(Block::empty())) } _ => block, } }), }; Some(Sample3d { block }) } } #[derive(Copy, Clone)] pub struct Sample2d { pub alt: f32, pub chaos: f32, pub surface_color: Rgb, pub tree_density: f32, pub close_trees: [(Vec2, u32); 9], pub cave_xy: f32, pub cave_alt: f32, pub rock: f32, } #[derive(Copy, Clone)] pub struct Sample3d { pub block: Block, } lazy_static! { static ref TREES: [Arc; 61] = [ // green oaks assets::load_map("world/tree/oak_green/1.vox", |s: Structure| s .with_center(Vec3::new(15, 18, 14))) .unwrap(), assets::load_map("world/tree/oak_green/2.vox", |s: Structure| s .with_center(Vec3::new(15, 18, 14))) .unwrap(), assets::load_map("world/tree/oak_green/3.vox", |s: Structure| s .with_center(Vec3::new(16, 20, 14))) .unwrap(), assets::load_map("world/tree/oak_green/4.vox", |s: Structure| s .with_center(Vec3::new(18, 21, 14))) .unwrap(), assets::load_map("world/tree/oak_green/5.vox", |s: Structure| s .with_center(Vec3::new(18, 18, 14))) .unwrap(), assets::load_map("world/tree/oak_green/6.vox", |s: Structure| s .with_center(Vec3::new(16, 21, 14))) .unwrap(), assets::load_map("world/tree/oak_green/7.vox", |s: Structure| s .with_center(Vec3::new(20, 19, 14))) .unwrap(), assets::load_map("world/tree/oak_green/8.vox", |s: Structure| s .with_center(Vec3::new(22, 20, 14))) .unwrap(), assets::load_map("world/tree/oak_green/9.vox", |s: Structure| s .with_center(Vec3::new(26, 26, 14))) .unwrap(), // green pines assets::load_map("world/tree/pine_green/1.vox", |s: Structure| s .with_center(Vec3::new(15, 15, 14))) .unwrap(), assets::load_map("world/tree/pine_green/2.vox", |s: Structure| s .with_center(Vec3::new(15, 15, 14))) .unwrap(), assets::load_map("world/tree/pine_green/3.vox", |s: Structure| s .with_center(Vec3::new(17, 15, 12))) .unwrap(), assets::load_map("world/tree/pine_green/4.vox", |s: Structure| s .with_center(Vec3::new(10, 8, 12))) .unwrap(), assets::load_map("world/tree/pine_green/5.vox", |s: Structure| s .with_center(Vec3::new(12, 12, 12))) .unwrap(), assets::load_map("world/tree/pine_green/6.vox", |s: Structure| s .with_center(Vec3::new(11, 10, 12))) .unwrap(), assets::load_map("world/tree/pine_green/7.vox", |s: Structure| s .with_center(Vec3::new(16, 15, 12))) .unwrap(), assets::load_map("world/tree/pine_green/8.vox", |s: Structure| s .with_center(Vec3::new(12, 10, 12))) .unwrap(), // green pines 2 assets::load_map("world/tree/pine_green_2/1.vox", |s: Structure| s .with_center(Vec3::new(15, 15, 14))) .unwrap(), assets::load_map("world/tree/pine_green_2/2.vox", |s: Structure| s .with_center(Vec3::new(15, 15, 14))) .unwrap(), assets::load_map("world/tree/pine_green_2/3.vox", |s: Structure| s .with_center(Vec3::new(17, 15, 12))) .unwrap(), assets::load_map("world/tree/pine_green_2/4.vox", |s: Structure| s .with_center(Vec3::new(10, 8, 12))) .unwrap(), assets::load_map("world/tree/pine_green_2/5.vox", |s: Structure| s .with_center(Vec3::new(12, 12, 12))) .unwrap(), assets::load_map("world/tree/pine_green_2/6.vox", |s: Structure| s .with_center(Vec3::new(11, 10, 12))) .unwrap(), assets::load_map("world/tree/pine_green_2/7.vox", |s: Structure| s .with_center(Vec3::new(16, 15, 12))) .unwrap(), assets::load_map("world/tree/pine_green_2/8.vox", |s: Structure| s .with_center(Vec3::new(12, 10, 12))) .unwrap(), // blue pines assets::load_map("world/tree/pine_blue/1.vox", |s: Structure| s .with_center(Vec3::new(15, 15, 14))) .unwrap(), assets::load_map("world/tree/pine_blue/2.vox", |s: Structure| s .with_center(Vec3::new(15, 15, 14))) .unwrap(), assets::load_map("world/tree/pine_blue/3.vox", |s: Structure| s .with_center(Vec3::new(17, 15, 12))) .unwrap(), assets::load_map("world/tree/pine_blue/4.vox", |s: Structure| s .with_center(Vec3::new(10, 8, 12))) .unwrap(), assets::load_map("world/tree/pine_blue/5.vox", |s: Structure| s .with_center(Vec3::new(12, 12, 12))) .unwrap(), assets::load_map("world/tree/pine_blue/6.vox", |s: Structure| s .with_center(Vec3::new(11, 10, 12))) .unwrap(), assets::load_map("world/tree/pine_blue/7.vox", |s: Structure| s .with_center(Vec3::new(16, 15, 12))) .unwrap(), assets::load_map("world/tree/pine_blue/8.vox", |s: Structure| s .with_center(Vec3::new(12, 10, 12))) .unwrap(), // temperate small assets::load_map("world/tree/temperate_small/1.vox", |s: Structure| s .with_center(Vec3::new(4, 4, 7))) .unwrap(), assets::load_map("world/tree/temperate_small/2.vox", |s: Structure| s .with_center(Vec3::new(4, 4, 7))) .unwrap(), assets::load_map("world/tree/temperate_small/3.vox", |s: Structure| s .with_center(Vec3::new(4, 4, 7))) .unwrap(), assets::load_map("world/tree/temperate_small/4.vox", |s: Structure| s .with_center(Vec3::new(4, 4, 7))) .unwrap(), assets::load_map("world/tree/temperate_small/5.vox", |s: Structure| s .with_center(Vec3::new(4, 4, 7))) .unwrap(), assets::load_map("world/tree/temperate_small/6.vox", |s: Structure| s .with_center(Vec3::new(4, 4, 7))) .unwrap(), // birch assets::load_map("world/tree/birch/1.vox", |s: Structure| s .with_center(Vec3::new(12, 9, 5))) .unwrap(), assets::load_map("world/tree/birch/2.vox", |s: Structure| s .with_center(Vec3::new(11, 10, 5))) .unwrap(), assets::load_map("world/tree/birch/3.vox", |s: Structure| s .with_center(Vec3::new(9, 10, 5))) .unwrap(), assets::load_map("world/tree/birch/4.vox", |s: Structure| s .with_center(Vec3::new(9, 10, 5))) .unwrap(), assets::load_map("world/tree/birch/5.vox", |s: Structure| s .with_center(Vec3::new(9, 11, 5))) .unwrap(), assets::load_map("world/tree/birch/6.vox", |s: Structure| s .with_center(Vec3::new(9, 9, 5))) .unwrap(), assets::load_map("world/tree/birch/7.vox", |s: Structure| s .with_center(Vec3::new(10, 10, 5))) .unwrap(), assets::load_map("world/tree/birch/8.vox", |s: Structure| s .with_center(Vec3::new(9, 9, 5))) .unwrap(), assets::load_map("world/tree/birch/9.vox", |s: Structure| s .with_center(Vec3::new(9, 10, 5))) .unwrap(), assets::load_map("world/tree/birch/10.vox", |s: Structure| s .with_center(Vec3::new(10, 9, 5))) .unwrap(), assets::load_map("world/tree/birch/11.vox", |s: Structure| s .with_center(Vec3::new(9, 10, 5))) .unwrap(), assets::load_map("world/tree/birch/12.vox", |s: Structure| s .with_center(Vec3::new(10, 9, 5))) .unwrap(), // poplar assets::load_map("world/tree/poplar/1.vox", |s: Structure| s .with_center(Vec3::new(6, 6, 10))) .unwrap(), assets::load_map("world/tree/poplar/2.vox", |s: Structure| s .with_center(Vec3::new(6, 6, 10))) .unwrap(), assets::load_map("world/tree/poplar/3.vox", |s: Structure| s .with_center(Vec3::new(6, 6, 10))) .unwrap(), assets::load_map("world/tree/poplar/4.vox", |s: Structure| s .with_center(Vec3::new(6, 6, 10))) .unwrap(), assets::load_map("world/tree/poplar/5.vox", |s: Structure| s .with_center(Vec3::new(6, 6, 10))) .unwrap(), assets::load_map("world/tree/poplar/6.vox", |s: Structure| s .with_center(Vec3::new(6, 6, 10))) .unwrap(), assets::load_map("world/tree/poplar/7.vox", |s: Structure| s .with_center(Vec3::new(6, 6, 10))) .unwrap(), assets::load_map("world/tree/poplar/8.vox", |s: Structure| s .with_center(Vec3::new(6, 6, 10))) .unwrap(), assets::load_map("world/tree/poplar/9.vox", |s: Structure| s .with_center(Vec3::new(6, 6, 10))) .unwrap(), assets::load_map("world/tree/poplar/10.vox", |s: Structure| s .with_center(Vec3::new(7, 7, 10))) .unwrap(), // palm trees /*assets::load_map("world/tree/desert_palm/1.vox", |s: Structure| s .with_center(Vec3::new(12, 12, 10))) .unwrap(), assets::load_map("world/tree/desert_palm/2.vox", |s: Structure| s .with_center(Vec3::new(12, 10, 10))) .unwrap(), assets::load_map("world/tree/desert_palm/3.vox", |s: Structure| s .with_center(Vec3::new(12, 12, 10))) .unwrap(), assets::load_map("world/tree/desert_palm/4.vox", |s: Structure| s .with_center(Vec3::new(10, 10, 10))) .unwrap(), assets::load_map("world/tree/desert_palm/5.vox", |s: Structure| s .with_center(Vec3::new(10, 10, 10))) .unwrap(), assets::load_map("world/tree/desert_palm/6.vox", |s: Structure| s .with_center(Vec3::new(10, 10, 10))) .unwrap(), assets::load_map("world/tree/desert_palm/7.vox", |s: Structure| s .with_center(Vec3::new(10, 10, 10))) .unwrap(), assets::load_map("world/tree/desert_palm/8.vox", |s: Structure| s .with_center(Vec3::new(10, 10, 10))) .unwrap(), assets::load_map("world/tree/desert_palm/9.vox", |s: Structure| s .with_center(Vec3::new(10, 10, 10))) .unwrap(), assets::load_map("world/tree/desert_palm/10.vox", |s: Structure| s .with_center(Vec3::new(10, 10, 10))) .unwrap(), // snow pines assets::load_map("world/tree/snow_pine/1.vox", |s: Structure| s .with_center(Vec3::new(15, 15, 14))) .unwrap(), assets::load_map("world/tree/snow_pine/2.vox", |s: Structure| s .with_center(Vec3::new(15, 15, 14))) .unwrap(), assets::load_map("world/tree/snow_pine/3.vox", |s: Structure| s .with_center(Vec3::new(17, 15, 12))) .unwrap(), assets::load_map("world/tree/snow_pine/4.vox", |s: Structure| s .with_center(Vec3::new(10, 8, 12))) .unwrap(), assets::load_map("world/tree/snow_pine/5.vox", |s: Structure| s .with_center(Vec3::new(12, 12, 12))) .unwrap(), assets::load_map("world/tree/snow_pine/6.vox", |s: Structure| s .with_center(Vec3::new(11, 10, 12))) .unwrap(), assets::load_map("world/tree/snow_pine/7.vox", |s: Structure| s .with_center(Vec3::new(16, 15, 12))) .unwrap(), assets::load_map("world/tree/snow_pine/8.vox", |s: Structure| s .with_center(Vec3::new(12, 10, 12))) .unwrap(), // snow birches -> need roots! assets::load_map("world/tree/snow_birch/1.vox", |s: Structure| s .with_center(Vec3::new(12, 9, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/2.vox", |s: Structure| s .with_center(Vec3::new(11, 10, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/3.vox", |s: Structure| s .with_center(Vec3::new(9, 10, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/4.vox", |s: Structure| s .with_center(Vec3::new(9, 10, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/5.vox", |s: Structure| s .with_center(Vec3::new(9, 11, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/6.vox", |s: Structure| s .with_center(Vec3::new(9, 9, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/7.vox", |s: Structure| s .with_center(Vec3::new(10, 10, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/8.vox", |s: Structure| s .with_center(Vec3::new(9, 9, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/9.vox", |s: Structure| s .with_center(Vec3::new(9, 10, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/10.vox", |s: Structure| s .with_center(Vec3::new(10, 9, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/11.vox", |s: Structure| s .with_center(Vec3::new(9, 10, 4))) .unwrap(), assets::load_map("world/tree/snow_birch/12.vox", |s: Structure| s .with_center(Vec3::new(10, 9, 4))) .unwrap(), // willows assets::load_map("world/tree/willow/1.vox", |s: Structure| s .with_center(Vec3::new(15, 14, 1))) .unwrap(), assets::load_map("world/tree/willow/2.vox", |s: Structure| s .with_center(Vec3::new(11, 12, 1))) .unwrap(), */ ]; }