use rand::{seq::SliceRandom, thread_rng}; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] pub struct Body { pub species: Species, pub body_type: BodyType, } impl Body { pub fn random() -> Self { let mut rng = thread_rng(); let species = *(&ALL_SPECIES).choose(&mut rng).unwrap(); let body_type = *(&ALL_BODY_TYPES).choose(&mut rng).unwrap(); Self { species, body_type } } } #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] #[repr(u32)] pub enum Species { Duck = 0, Chicken = 1, Goose = 2, Peacock = 3, } /// Data representing per-species generic data. /// /// NOTE: Deliberately don't (yet?) implement serialize. #[derive(Clone, Debug, Deserialize)] pub struct AllSpecies { pub duck: SpeciesMeta, pub chicken: SpeciesMeta, pub goose: SpeciesMeta, pub peacock: SpeciesMeta, } impl core::ops::Index for AllSpecies { type Output = SpeciesMeta; fn index(&self, index: Species) -> &Self::Output { match index { Species::Duck => &self.duck, Species::Chicken => &self.chicken, Species::Goose => &self.goose, Species::Peacock => &self.peacock, } } } pub const ALL_SPECIES: [Species; 4] = [ Species::Duck, Species::Chicken, Species::Goose, Species::Peacock, ]; #[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] #[repr(u32)] pub enum BodyType { Female = 0, Male = 1, } pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];