use crate::{chunk_serialize::ChunkSendQueue, client::Client, presence::Presence}; use common::{comp::Pos, event::EventBus, terrain::TerrainGrid}; use common_ecs::{Job, Origin, Phase, System}; use common_net::msg::{CompressedData, ServerGeneral}; use common_state::TerrainChanges; use specs::{Entities, Join, Read, ReadExpect, ReadStorage}; /// This systems sends new chunks to clients as well as changes to existing /// chunks #[derive(Default)] pub struct Sys; impl<'a> System<'a> for Sys { type SystemData = ( Entities<'a>, ReadExpect<'a, TerrainGrid>, Read<'a, TerrainChanges>, ReadExpect<'a, EventBus>, ReadStorage<'a, Pos>, ReadStorage<'a, Presence>, ReadStorage<'a, Client>, ); const NAME: &'static str = "terrain_sync"; const ORIGIN: Origin = Origin::Server; const PHASE: Phase = Phase::Create; fn run( _job: &mut Job, (entities, terrain, terrain_changes, chunk_send_bus, positions, presences, clients): Self::SystemData, ) { let mut chunk_send_emitter = chunk_send_bus.emitter(); // Sync changed chunks for chunk_key in &terrain_changes.modified_chunks { for (entity, presence, pos) in (&entities, &presences, &positions).join() { if super::terrain::chunk_in_vd(pos.0, *chunk_key, &terrain, presence.view_distance) { chunk_send_emitter.emit(ChunkSendQueue { entity, chunk_key: *chunk_key, }); } } } // TODO: Don't send all changed blocks to all clients // Sync changed blocks if !terrain_changes.modified_blocks.is_empty() { let mut lazy_msg = None; for (_, client) in (&presences, &clients).join() { if lazy_msg.is_none() { lazy_msg = Some(client.prepare(ServerGeneral::TerrainBlockUpdates( CompressedData::compress(&terrain_changes.modified_blocks, 1), ))); } lazy_msg.as_ref().map(|msg| client.send_prepared(msg)); } } } }