ChargedMelee( energy_cost: 0, energy_drain: 0, initial_damage: 5.0, scaled_damage: 45.0, initial_poise_damage: 50, scaled_poise_damage: 150, initial_knockback: 0.0, scaled_knockback: 0.0, range: 5.0, max_angle: 45.0, charge_duration: 1.5, swing_duration: 0.1, hit_timing: 0.8, recover_duration: 0.5, specifier: Some(GroundCleave), damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), )