DashMelee( energy_cost: 100, base_damage: 9.0, scaled_damage: 16.0, base_poise_damage: 40, scaled_poise_damage: 0, base_knockback: 8.0, scaled_knockback: 7.0, range: 5.0, angle: 45.0, energy_drain: 0, forward_speed: 4.0, buildup_duration: 0.6, charge_duration: 1.2, swing_duration: 0.1, recover_duration: 0.9, ori_modifier: 0.3, charge_through: false, is_interruptible: true, damage_kind: Piercing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), )