([ Group(Weapon(Hammer)), // Single Strike, as single as you are Skill((Hammer(SsKnockback), Some(2))), Skill((Hammer(SsDamage), Some(3))), Skill((Hammer(SsRegen), Some(2))), Skill((Hammer(SsSpeed), Some(3))), // Charged Skill((Hammer(CDamage), Some(3))), Skill((Hammer(CKnockback), Some(3))), Skill((Hammer(CDrain), Some(2))), Skill((Hammer(CSpeed), Some(2))), // Leap Skill((Hammer(UnlockLeap), None)), Skill((Hammer(LDamage), Some(2))), Skill((Hammer(LCost), Some(2))), Skill((Hammer(LDistance), Some(2))), Skill((Hammer(LKnockback), Some(2))), Skill((Hammer(LRange), Some(2))), ])