({ "shoulder": Item("common.items.armor.steel.shoulder"), "chest": Item("common.items.armor.steel.chest"), "belt": Item("common.items.armor.steel.belt"), "hands": Item("common.items.armor.steel.hand"), "pants": Item("common.items.armor.steel.pants"), "feet": Item("common.items.armor.steel.foot"), "back": Item("common.items.armor.misc.back.dungeon_purple"), "lantern": Choice([ (1.0, Some(Item("common.items.lantern.black_0"))), (2.0, None), ]), "glider": Item("common.items.glider.glider_blue"), })