/// Template file for EntityConfig, check documentation in code for more
/// By the time of writing this comment it lives in common/src/generation.rs
#![enable(implicit_some)]
(
    name: Name("Paddy"),
    body: RandomWith("humanoid"),
    alignment: Alignment(Enemy),
    loot: LootTable("common.loot_tables.humanoids.humanoid"),
    inventory: (
        loadout: Inline((
            inherit: Asset("common.loadout.village.merchant"),
            active_hands: InHands((Item("common.items.weapons.sword.cultist"), None)),
        )),
    ),
    meta: [
        SkillSetAsset("common.skillset.preset.rank3.fullskill"),
    ],
)