## Generic NPC messages npc-speech-villager = .a0 = I love cheese. npc-speech-villager_open = .a0 = I wonder what the Catoblepas thinks when it eats grass. .a1 = What do you suppose makes Glowing Remains glow? .a2 = Have you ever heard of the ferocious Land Sharks? I hear they live in deserts. .a3 = I wonder what is on the other side of the mountains. .a4 = I left some cheese with my sibling. Now I don't know if it exists or not. I call it Schrödinger's cheese. .a5 = Have you ever caught a firefly? .a6 = They say shiny gems of all kinds can be found in caves. .a7 = I just can't understand where those sauroks keep coming from. npc-speech-villager_adventurous = .a0 = I hope to make my own glider someday. .a1 = I'd like to go spelunking in a cave when I'm stronger. npc-speech-villager_closed = .a0 = You're not from around here are you? .a1 = Don't you think our village is the best? .a2 = They say mushrooms are good for your health. Never eat them myself. .a3 = To be, or not to be? I think I'll be a farmer. npc-speech-villager_conscientious = .a0 = I keep busy. There's always something to do. .a1 = I hope it rains soon. Would be good for the crops. npc-speech-villager_busybody = .a0 = People should talk less and work more. npc-speech-villager_unconscientious = .a0 = I think it's time for second breakfast! .a1 = I wish was my house wasn't such a mess. But then I'd have to tidy up! Haha! .a2 = Now where did I leave that thing... npc-speech-villager_extroverted = .a0 = You won't believe what I did this weekend! .a1 = Top of the morning to you! .a2 = What do you think about this weather? .a3 = I'm just crackers about cheese! .a4 = Don't forget the crackers! .a5 = I simply adore dwarven cheese. I wish I could make it. .a6 = I had a wonderful dream about cheese last night. What does it mean? .a7 = I love honey! And I hate bees. npc-speech-villager_sociable = .a0 = Won't you come in? We were just about to have some cheese! .a1 = Would you like to see my garden? Okay, maybe some other time. npc-speech-villager_introverted = .a0 = Hi. .a1 = Oh me? I'm nothing special. npc-speech-villager_agreeable = .a0 = How are you today? .a1 = Just tell me if you need anything. .a2 = Have you seen my cat? npc-speech-villager_worried = .a0 = Be careful, alright? There are so many dangers out there. npc-speech-villager_disagreeable = .a0 = I say it like it is. If people don't like that, too bad. .a1 = People are too easily offended. npc-speech-villager_neurotic = .a0 = Thinking about those dungeons makes me scared. I hope someone will clear them out. .a1 = Someone should do something about those cultists. Preferably not me. .a2 = I have the feeling something bad will happen. .a3 = I wish someone would keep the wolves away from the village. npc-speech-villager_sad_loner = .a0 = I'm so lonely. .a1 = ... Sorry about this awkward silence. I'm not so good with people. npc-speech-villager_seeker = .a0 = I want to see the world one day. There's got to be more to life than this village. npc-speech-villager_stable = .a0 = Isn't it such a lovely day? .a1 = Life's not too bad. .a2 = Lovely day for a stroll in the woods! npc-speech-villager_decline_trade = .a0 = Sorry, I don't have anything to trade. .a1 = Trade? Like I got anything that may interest you. .a2 = My house is mine, I won't trade it for anything. npc-speech-villager_busy = .a0 = Sorry, I can't speak with you right now. .a1 = We'll talk later, I'm busy. npc-speech-merchant_advertisement = .a0 = Can I interest you in a trade? .a1 = Do you want to trade with me? .a2 = I have plenty of goods. Do you want to take a look? npc-speech-merchant_busy = .a0 = Please wait, I'm only one person. .a1 = Just a moment, let me finish. .a2 = I'm busy, come back later. npc-speech-merchant_busy_rude = .a0 = Hey, wait your turn. .a1 = Do you see the other person in front of you? .a2 = No cutting in line. npc-speech-merchant_trade_successful = .a0 = Thank you for trading with me! .a1 = Thank you! npc-speech-merchant_trade_declined = .a0 = Maybe another time, have a good day! .a1 = Too bad, maybe next time, then! npc-speech-merchant_trade_cancelled_hostile = .a0 = Sorry to cut it short, we have a problem to solve here! .a1 = We'll trade later, I need to take care of this first! npc-speech-ambush = .a0 = It's unwise to travel alone! .a1 = Like stealing candy from a baby! npc-speech-villager_cultist_alarm = .a0 = Lookout! There is a cultist on the loose! .a1 = To arms! The cultists are attacking! .a2 = How dare the cultists attack our village! .a3 = Death to the cultists! .a4 = Cultists will not be tolerated here! .a5 = Murderous cultist! .a6 = Taste the edge of my sword, you dirty cultist! .a7 = Nothing can clean the blood from your hands, cultist! .a8 = Billions of blistering blue barnacles! A cultist among us! .a9 = The evils of this cultist are about to be over! .a10 = This cultist is mine! .a11 = Prepare to meet your maker, foul cultist! .a12 = I see a cultist! Get them! .a13 = I see a cultist! Attack! .a14 = I see a cultist! Don't let them escape! .a15 = Would the most honorable cultist care for some DEATH?! .a16 = Never forgive! Never forget! Cultist, regret! .a17 = Die, cultist! .a18 = Your reign of terror will seize! .a19 = Here's for all that you've done! .a20 = We don't take kindly to your types around here. .a21 = You should have stayed underground! npc-speech-villager_under_attack = .a0 = Help, I'm under attack! .a1 = Help! I'm under attack! .a2 = Ouch! I'm under attack! .a3 = Ouch! I'm under attack! Help! .a4 = Help me! I'm under attack! .a5 = I'm under attack! Help! .a6 = I'm under attack! Help me! .a7 = Help! .a8 = Help! Help! .a9 = Help! Help! Help! .a10 = I'm under attack! .a11 = AAAHHH! I'm under attack! .a12 = AAAHHH! I'm under attack! Help! .a13 = Help! We're under attack! .a14 = Help! Murderer! .a15 = Help! There's a murderer on the loose! .a16 = Help! They're trying to kill me! .a17 = Guards, I'm under attack! .a18 = Guards! I'm under attack! .a19 = I'm under attack! Guards! .a20 = Help! Guards! I'm under attack! .a21 = Guards! Come quick! .a22 = Guards! Guards! .a23 = Guards! There's a villain attacking me! .a24 = Guards, slay this foul villain! .a25 = Guards! There's a murderer! .a26 = Guards! Help me! .a27 = You won't get away with this! Guards! .a28 = You fiend! .a29 = Help me! .a30 = Help! Please! .a31 = Ouch! Guards! Help! .a32 = They're coming for me! .a33 = Help! Help! I'm being repressed! .a34 = Ah, now we see the violence inherent in the system. .a35 = 'Tis but a scratch! .a36 = Stop that! .a37 = What did I ever do to you?! .a38 = Please stop attacking me! .a39 = Hey! Watch where you point that thing! .a40 = Heinous wretch, be gone with you! .a41 = Stop it! Go away! .a42 = Now you're making me mad! .a43 = Oi! Who do you think you are?! .a44 = I'll have your head for that! .a45 = Stop, please! I carry nothing of value! .a46 = I'll set my brother on you, he's bigger than I am! .a47 = Nooo, I'm telling mother! .a48 = Curse you! .a49 = Please don't do that. .a50 = That wasn't very nice! .a51 = Your weapon works, you can put it away now! .a52 = Spare me! .a53 = Please, I have a family! .a54 = I'm too young to die! .a55 = Can we talk about this? .a56 = Violence is never the answer! .a57 = Today is turning out to be a very bad day... .a58 = Hey, that hurt! .a59 = Eek! .a60 = How rude! .a61 = Stop, I beg you! .a62 = A pox upon you! .a63 = This isn't fun. .a64 = How dare you?! .a65 = You'll pay for that! .a66 = Keep that up and you'll be sorry! .a67 = Don't make me hurt you! .a68 = There must be some misunderstanding! .a69 = You don't need to do this! .a70 = Be gone, fiend! .a71 = That really hurt! .a72 = Why would you do that? .a73 = By the spirits, cease! .a74 = You must have me confused with someone else! .a75 = I don't deserve this! .a76 = Please don't do that again. .a77 = Guards, throw this monster in the lake! .a78 = I'll set my tarasque on you! .a79 = Why meeeeeee? npc-speech-villager_enemy_killed = .a0 = I have destroyed my enemy! .a1 = Finally at peace! .a2 = ... now what was I doing? npc-speech-menacing = .a0 = I'm warning you! .a1 = Any closer and I'll attack! .a2 = You don't scare me! .a3 = Get away from here! .a4 = Turn around if you want to live! .a5 = You're not welcome here! npc-speech-cultist_low_health_fleeing = .a0 = Retreat for the cause! .a1 = Retreat! .a2 = Curse you! .a3 = I will curse you in the afterlife! .a4 = I must rest! .a5 = They're too strong! npc-speech-prisoner = .a0 = Please find the key! .a1 = Being trapped is no fun. .a2 = That Cardinal can't be trusted. .a3 = These Clerics are up to no good. npc-speech-moving_on = .a0 = I've spent enough time here, onward to { $site }! npc-speech-migrating = .a0 = I'm no longer happy living here. Time to migrate to { $site }. .a1 = Time to move to { $site }, I've had it with this place. npc-speech-night_time = .a0 = It's dark, time to head home. .a1 = I'm tired. .a2 = My bed beckons! npc-speech-day_time = .a0 = A new day begins! .a1 = I never liked waking up... npc-speech-start_hunting = .a0 = Time to go hunting! npc-speech-guard_thought = .a0 = My brother's out fighting ogres. What do I get? Guard duty... .a1 = Just one more patrol, then I can head home. .a2 = No bandits are going to get past me. npc-speech-merchant_sell_undirected = .a0 = All my goods are of the highest quality! .a1 = Does anybody want to buy my wares? .a2 = I've got the best offers in town. .a3 = Looking for supplies? I've got you covered. npc-speech-merchant_sell_directed = .a0 = You there! Are you in need of a new thingamabob? .a1 = Are you hungry? I'm sure I've got some cheese you can buy. .a2 = You look like you could do with some new armour! ## NPC site hints ## Available variables: ## - $dir references npc-speech-dir-* variables below ## - $dist references npc-speech-dist-* variables below ## - $site represents hard-coded site in the world npc-speech-tell_site = .a0 = There's { $site } { $dir } of here. Have you visited it? .a1 = You should visit { $site } some time. .a2 = If you travel { $dist } { $dir }, you can get to { $site }. .a3 = { $dir } you'll find { $site }, it's { $dist }. ## NPC monster hints ## Available variables: ## - $dir references npc-speech-dir-* variables below ## - $dist references npc-speech-dist-* variables below ## - $body references body-npc-speech-* variables in `body` component npc-speech-tell_monster = .a0 = They say there's { $body } { $dir }, { $dist }... .a1 = You think you're tough? There's { $body } { $dir }. ## Direction hints, used ONLY in npc-speech-tell* above npc-speech-dir_north = to the north npc-speech-dir_north_east = to the north-east npc-speech-dir_east = to the east npc-speech-dir_south_east = to the south-east npc-speech-dir_south = to the south npc-speech-dir_south_west = to the south-west npc-speech-dir_west = to the west npc-speech-dir_north_west = to the north-west ## Distance hints, used ONLY in npc-speech-tell* above npc-speech-dist_very_far = very far away npc-speech-dist_far = far away npc-speech-dist_ahead = some way away npc-speech-dist_near = nearby npc-speech-dist_near_to = very close ## NPC proposals npc-speech-arena = Let's sit over there! ## NPC reactions npc-speech-witness_murder = .a0 = Murderer! .a1 = How could you do this? .a2 = Aaargh! npc-speech-witness_enemy_murder = .a0 = My Hero! .a1 = Finally someone did it! .a2 = Yeaah! npc-speech-witness_death = .a0 = No! .a1 = This is terrible! .a2 = Oh my goodness! npc-speech-welcome-aboard = .a0 = Welcome aboard! .a1 = Can I see your ticket... just kidding it's free! .a2 = Have a nice ride!