use crate::assets; use lazy_static::lazy_static; use rand::seq::SliceRandom; use serde_json; use std::str::FromStr; use std::sync::Arc; #[derive(Clone, Copy)] pub enum NpcKind { Humanoid, Wolf, Pig, } impl NpcKind { fn as_str(self) -> &'static str { match self { NpcKind::Humanoid => "humanoid", NpcKind::Wolf => "wolf", NpcKind::Pig => "pig", } } } impl FromStr for NpcKind { type Err = (); fn from_str(s: &str) -> Result { match s { "humanoid" => Ok(NpcKind::Humanoid), "wolf" => Ok(NpcKind::Wolf), "pig" => Ok(NpcKind::Pig), _ => Err(()), } } } lazy_static! { static ref NPC_NAMES_JSON: Arc = assets::load_expect("common/npc_names.json"); } pub fn get_npc_name(npc_type: NpcKind) -> String { let npc_names = NPC_NAMES_JSON .get(npc_type.as_str()) .expect("accessing json using NPC type provided as key") .as_array() .expect("parsing accessed json value into an array"); let npc_name = npc_names .choose(&mut rand::thread_rng()) .expect("getting a random NPC name") .as_str() .expect("parsing NPC name json value into a &str"); String::from(npc_name) }